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  1. #21

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    I actually wish I knew somone that worked for Bliz now lol I would love to get in on this

  2. #22

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    Quote Originally Posted by 'Tizer',index.php?page=Thread&postID=66712#post667 12
    Quote Originally Posted by 'David',index.php?page=Thread&postID=66704#post667 04
    Code:
    Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower then normal
    This makes it look every very fake.
    I believe this ability was in the game at some point, could have been US beta. But it was never allowed through. Either way its certainly not an old skill and its still got the same name iirc.
    This exact ability was also speculated right before the TBC release... so I call shenanigans.
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  3. #23

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    Like I said

    Soon we will feel the wrath of the zergking xD
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  4. #24

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    Based on this looks like 5 death knights may be much more playable then I first thought :thumbsup:

  5. #25
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    Quote Originally Posted by 'Skuggomann',index.php?page=Thread&postID=66690#po st66690
    ROFL @ this one:


    * Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower then normal
    How awsom is that for PVP?? dual welding 2 2handers is wtf pwn!
    Hmm...TBH it doesn't actually say anything about Dual wielding 2 handers just simply that you can equip a 2h in one hand. It may be that you can only equip a 2h in your main and a 1h in the off hand.

    Also while yes they did bring up the possibility of more or less this same talent b4 however remember that these are alpha talents. Not everything up on this list even if they are real will make it to release. Some will be modified or even wiped completely. Will this be the expansion that they release such an ability? or will it be a further expansion if ever? only time will tell.

  6. #26
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    Quote Originally Posted by 'Jaws5',index.php?page=Thread&postID=66733#post667 33
    Based on this looks like 5 death knights may be much more playable then I first thought :thumbsup:
    The lack of a regular healer or more importantly a regular Rezzer, I personally wouldn't go with 5 DKs.

    I'd do 4x DK's and then a priest maybe? Not sure how melee intensive they are and if WF would be the same kind of boost to them that it is to warrior and ret paladins. On that same note I wonder if WF will effect ghoul dmg?

  7. #27

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    based on the skills, looks like live leach may be good enough for healing. time will telll. If it stacks 5 would be great.

  8. #28

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    That's what we are discussing, in my opinion, It's Alpha, many things gonna be changed, level cap in famaly alpha is afaik 74, I read on some of the german RPGnews sites, maybe it stands here as well ... didn't read anything clearly. In beta from TBC were something they left, can't remember what it was because a friend of mine was so angry. I guess we have to wait a bit more and it's only the begin of the ff alpha, time will show us what happens
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  9. #29

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    I'v managed to patched my wow up to WOLTK and can create a char (death night included) but cannot log in with it and play since my wow account isnt patched up.

  10. #30
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    Quote Originally Posted by 'Jaws5',index.php?page=Thread&postID=66745#post667 45
    based on the skills, looks like live leach may be good enough for healing. time will telll. If it stacks 5 would be great.
    For questing sure but I highly doubt it for instances and bosses and I really doubt it heroics. They are also going to be getting death coil as well but I'm assuming its only going to be a light healing spell or perhaps decent heal with a long cd. The blood leeches, which I believe is what you were referring too, looks to me to probably be about as effective as bloodthrist for a warrior. Which does help on my warriors don't get me wrong but it would keep em up durning boss fights.

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