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  1. #41

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    Khaz: Horns = Handlebars. Just be careful if you DO get behind them unless you wanna spook the little space goats and get hooves in your crotch. That is NOT a lucky horse shoe. :P

    The b'elves are weak little crack addicts with a bad fashion flair(Plus, listen to their /silly's...it SCREAMS richard simmons)...at least night elves were immortal and control nature(who do you think GREW the bloodthistle the belfs're addicted too? That's right, we're your Pimps/Suppliers motherfuckers! bow to us!); plus 5 words: Female NE(it's technically one word, shutup) Idle Bouncing Animation. Boingy boingy. lolz
    Not Currently Boxing
    IRC Excerpt:
    Drayth> Finish this set: Spaceturkey Lazurturkey Moonturkey Starturkey - and no, don't say Sunturkey.
    Fursphere> Moonturkey? Drayth> Look at #3...lol - Fursphere> damnit...Starturkey?
    Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat

  2. #42

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    They've hunted down and killed a few fake notes before...especially in the general forums I've seen a few get blasted(no not just scrolled off, it was after a refresh of the thread itself)...either way I wouldn't put much faith into it real OR fake; this is still an ALPHA. Things from betas don't even get live, let alone alpha, don't get your hopes up yet kiddos ;p
    Not Currently Boxing
    IRC Excerpt:
    Drayth> Finish this set: Spaceturkey Lazurturkey Moonturkey Starturkey - and no, don't say Sunturkey.
    Fursphere> Moonturkey? Drayth> Look at #3...lol - Fursphere> damnit...Starturkey?
    Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat

  3. #43

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    Quote Originally Posted by 'Tdog',index.php?page=Thread&postID=66743#post6674 3
    Quote Originally Posted by 'Jaws5',index.php?page=Thread&postID=66733#post667 33
    Based on this looks like 5 death knights may be much more playable then I first thought :thumbsup:
    The lack of a regular healer or more importantly a regular Rezzer, I personally wouldn't go with 5 DKs.

    I'd do 4x DK's and then a priest maybe? Not sure how melee intensive they are and if WF would be the same kind of boost to them that it is to warrior and ret paladins. On that same note I wonder if WF will effect ghoul dmg?
    I'd like to have either warrior or paladin dual wield Shields. Imagine double Shield Block/Holy Shields! Pally would need some Shield Bash though.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

  4. #44

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    Oh nice, time to go .MPQ dumpster diving tonight on that download.

  5. #45

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=66869#pos t66869
    I'm starting to buy into these notes a little more:


    * Fel Synergy - Your Summoned Demons share an additional $s1% of your Armor, Intellect and Stamina, and you have a $s2% chance to heal your pet for 15% of the amount of damage done by you.
    There is an ITEM in the game right now (set bonus) that gives this same sort fo effect.

    If you remmeber back Pre-BC the Tier 2 set bonus for hunters was "expose" armor, which became a survival talent in BC.

    Either someoen is really good at writing patch notes, or Blizzard is following there own trends.
    That is correct, the 8/8 bonus was Expose weakness. Also that thing you are talking about, hunter t5 2 set bonus?

  6. #46

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    Quote Originally Posted by 'David',index.php?page=Thread&postID=66704#post667 04
    Code:
    Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower then normal
    This makes it look every very fake.
    On top of that, that was a leaked TBC talent too.
    Amd 9600 Quadcore, 4 gbs Ram, 3200 ATI Radeon, Dual 19" Widescreen Monitors
    Shinra Company - Teaching old dogs, new tricks


  7. #47

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    perhaps it would take them too much time pre tbc, and they found time somewhere or are still toying with the idea, and decide to try again? Its all speculation we will see what actually gets in when the game comes out and actually will be playable for everybody.

  8. #48

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    It wouldn't really surprise me if Blizzard had some misinformation of its own making to throw data miners off. There were a number of pre-TBC spells and talents that never made it out of the alpha files. I remember several involving priests and some sort of Champion system. Sounded atrocious. That said, as a long-time priest player, just looking at the priest spells makes me think that those new spells/talents are are still in their infancy as far as testing and balance. I bet Blizzard throws 10 new spell ideas at the wall just to find 3 that stick. What did we get in TBC? Like 3 new spells per class?

  9. #49
    Member Tdog's Avatar
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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=66771#pos t66771
    Quote Originally Posted by 'Khazrael',index.php?page=Thread&postID=66767#post 66767
    Quote Originally Posted by 'Korruptor',index.php?page=Thread&postID=66766#pos t66766
    This game has been starving for a new class...

    Can't wait to play a DK.
    Totally Agree with that. I had wished they'd of put in new classes in TBC instead of new races, but it's always easy to say that until you realize how long it's taken them to get the classes they have where they are now. I do think it sucks its just the ONE, because EVERYONE will be a DK at launch, especially with the "requirements" (or lack thereof) they have now.
    TBC did get new races. Shaman for Alliance and Paladins for Horde. Not the answer you were expecting I'm sure, but it did change the game for quite a few people.

    And yes, the zerg-fest of DK's at launch is going to be horrible. May be worth taking my 5x 70 team there and ganking them like crazy.
    You won't be able too. DK's only no smelly shammies allowed!

  10. #50

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    I thought I read somewhere in the WotLK leak info about Resilience not working in PVE. Anyone have a link about this? I'm just trying to find out more about it. Thanks.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

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