Quote Originally Posted by arpz
Thanks for the quick response, how about the second part? Any ideas on that? If I just set one of the mages to follow but had it cast exactly the same spells then this would be a simple way of increasing dps? (though not really having the same benefits of working as a team with another mage).

I really feel I lack the co-ordination to do anything more than this, but I've got a feeling it'd still be a quicker way to level up (playing 'solo' in effect)
It works. But perhaps not as well as you'd imagine. Control aside, you get that as you play around, the main problem (if you can call it that) is that for two characters at once you don't earn a group bonus. So you are in eefect earning half what you would per mob. And with some exceptions you don't kill twice as fast (though to be better than solo it'd need to be more than twice as fast).

Some exceptions to that obviously: Safety, with two characters (or more) you should be able to handle better mobs, elites or just something higher in level than you. Mana use: Will be lower so less down time per mob, you'll still have downtime but as mana use is halved you last for longer on a single charge. AoE (AE) Grinding, going to be much better with a pair of mages than a single. If one mage can take down four mobs on a single charge (mana) two mages can probably do twice or three times as much, bearing in mind if one gets all the agro both die. Over agro is always a problem.

Going with a different class you have ways round that but lose the AoE ability somewhat :'(