Quote Originally Posted by Olibri
Yes, hunters have many ways to avoid this, but he is not my main, so everything needs to be fairly scripted. Running around and laying a bunch of traps or hitting concussive shot when I pull aggro is not an option for a background window.

Freezing traps are also not an option because then you have to be sure that they don't have a dot tick on then which is then pretty restrictive plus the fact that if the hunter is attacking it then it is the current kill target.

In a way hunters can be really nice as an alternate window due to auto-shot and the pet, but also very difficult as it is hard to keep the pet from dying. Auto-shot damage is also pretty low for a BM build, which is the current best PVE build. Feel free to look at my hunter's spec if you like: Smokay on Bloodscalp.
Get improved pet heal talent, and the one that lets the pet stun. Dump rest in MM, go with a fast gun and make sure pet is causing anger/threat. I only pull agro from the pet when the mob is significantly higher than either of us. Then I can slow, trap or FD to shed the agro or give myself bretahing space. Keeping the pet alive, again except of targets significantly higher is a doddle.

This might be different with two hunters duoing I only have one so far but at 53 I am ridiculously over powered, killing 55/56 elite giants in Azshara with no real issue, and tanking (with pet) 2 or 3 level 54-56 undead types in EPL/WPL. If I was in the habit of asking devs to nurf things hunters would be at the top of my list.