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  1. #11

    Default

    Yeah i do miss my instant corruption. I might respec tonight. Good thing i have a main to provide cash for respecs
    I just made this build, is this any good for my setup?
    http://www.worldofwarcraft.com/info/...00000000000000
    and the priest:
    http://www.worldofwarcraft.com/info/...10050103051541
    input is welcome

  2. #12

    Default

    Quote Originally Posted by 'Rufio',index.php?page=Thread&postID=65992#post659 92
    Yeah i do miss my instant corruption. I might respec tonight. Good thing i have a main to provide cash for respecs
    I just made this build, is this any good for my setup?
    http://www.worldofwarcraft.com/info/...00000000000000
    and the priest:
    http://www.worldofwarcraft.com/info/...10050103051541
    input is welcome
    Try This http://www.wowhead.com/?talent=IVzriRrtst0o

    Once your level 50 respec n get your felgarud. (as posted before id wait until lv 62 for felgaurd though)

  3. #13

    Default Some macros I use that you might like

    Hi, saw your post and I have been running 2 locks and Spriest(just hit 40) here are some tips I find useful. First I use one of the locks as a main with a Voidwalker out at all times. I have a macro to heal/bubble or renew any character.

    Healing Macro
    /target yournamehere
    /cast [modifier:ctrl] Power Word: Shield(); [modifier:alt] Renew(); [modifier:shift] Heal()

    Explaination: Put your warlocks name in the "yournamehere" spot. Keybind the button on your priest. Hold down Ctrl to bubble the lock in an emgerency, Heal him with shift or renew. Next put the Locks pets name after the /target and bind it to another button. Repeat for the priest. Note that you only keybind it for the priest so that the lock can continue to attack while the priest heals.

    PS this macro is great for your locks curses as well since curses are also very situation specific! Try it to clear up more space on your action bars if they get cluttered at higher levels.

    /cast [modifier:ctrl] Curse of tongues(); [modifier:alt] Curse of Weakness(); [modifier:shift] Curse of agony()

  4. #14

    Default RE: Some macros I use that you might like

    Quote Originally Posted by 'Acehole',index.php?page=Thread&postID=69244#post6 9244
    [Awesome stuff here for beginners]
    Most excellent reply post. Very cool macros! Thanks for some ideas!

  5. #15

    Default

    Here's a dump of some posts I made on my guild forums.

    First post was about PVE macros.

    My macros.

    All very much in a state of flux. They mainly serve to combine multiple functions onto single buttons and make sure my trinkets are popped. I'd not delved into focussing at the time I wrote these. More on that in the future.

    Code:
    #showtooltip
    /cast [button:2][mod:ctrl][mod:alt]Banish(Rank 1);[mod:shift]Enslave Demon;Banish
    Code:
    #showtooltip
    /cast [mod:shift]Fel Armor
    /cast [mod:ctrl]Unending Breath
    /cast [mod:alt]Detect Invisibility
    /stopmacro [mod]
    /castsequence Fel Armor,Unending Breath,Detect Invisibility
    Code:
    #showtooltip Shadowburn
    /console Sound_EnableSFX 0
    /run UIErrorsFrame:Hide()
    /use [harm]13
    /use [harm]14
    /run UIErrorsFrame:Clear();UIErrorsFrame:Show()
    /console Sound_EnableSFX 1
    /cast Shadowburn
    Code:
    #showtooltip [mod]Seed of Corruption;Corruption
    /console Sound_EnableSFX 0
    /run UIErrorsFrame:Hide()
    /use [harm]13
    /use [harm]14
    /run UIErrorsFrame:Clear();UIErrorsFrame:Show()
    /console Sound_EnableSFX 1
    /cast [btn:2][mod]Seed of Corruption;Corruption
    There's not enough room to suppress the error messages in this one:
    Code:
    #showtooltip [mod]Curse of Doom;Curse of Agony
    /stopmacro [noharm]
    /console Sound_EnableSFX 0
    /use 13
    /use 14
    /cast Amplify Curse
    /console Sound_EnableSFX 1
    /cast [btn:2][mod]Curse of Doom;Curse of Agony
    Code:
    /console Sound_EnableSFX 0
    /run UIErrorsFrame:Hide()
    /cast [btn:1,nomod,harm]Amplify Curse
    /run UIErrorsFrame:Clear();UIErrorsFrame:Show()
    /console Sound_EnableSFX 1
    /cast [btn:2][mod]Curse of Weakness;Curse of Exhaustion
    Code:
    #showtooltip
    /cast [button:2][modifier]Curse of the Elements;Curse of Shadow
    Code:
    #showtooltip
    /cast [button:2][modifier]Curse of Recklessness;Curse of Tongues
    Code:
    #showtooltip [mod:shift][mod:ctrl]Drain Soul;[mod:alt]Drain Mana;Drain Life
    /stopmacro [noharm]
    /cast [button:2][mod:shift][mod:ctrl]Drain Soul(Rank 1);[mod:alt,nochanneling:Drain Mana]Drain Mana;[nochanneling:Drain Life]Drain Life
    Code:
    #showtooltip Health Funnel
    /cast [nochanneling:Health Funnel]Health Funnel
    Code:
    /cast Major Healthstone
    /cast Create Healthstone
    Code:
    #showtooltip Immolate
    /console Sound_EnableSFX 0
    /run UIErrorsFrame:Hide()
    /use [harm]13
    /use [harm]14
    /run UIErrorsFrame:Clear();UIErrorsFrame:Show()
    /console Sound_EnableSFX 1
    /cast Immolate
    Code:
    #showtooltip Shadow Bolt
    /console Sound_EnableSFX 0
    /run UIErrorsFrame:Hide()
    /use [harm]13
    /use [harm]14
    /run UIErrorsFrame:Clear();UIErrorsFrame:Show()
    /console Sound_EnableSFX 1
    /cast Shadow Bolt
    This one can be shrunk by replacing "equipped" with "worn" but I'm not short on space and find equipped better conveys the meaning.
    Code:
    #showtooltip
    /cast [nomod,equipped:wand]Shoot;[nomod,equipped:relic]Major Spellstone;[mod:alt,equipped:wand]Create Spellstone
    /equip [mod,equipped:wand]Major Spellstone;[mod,noequipped:wand]Survivalist's Wand
    Code:
    #showtooltip Siphon Life
    /console Sound_EnableSFX 0
    /run UIErrorsFrame:Hide()
    /use [harm]13
    /use [harm]14
    /run UIErrorsFrame:Clear();UIErrorsFrame:Show()
    /console Sound_EnableSFX 1
    /cast Siphon Life
    Code:
    /cast Major Soulstone
    /cast Create Soulstone
    Code:
    #showtooltip
    /cast [pet:imp][btn:2][mod]Dark Pact;Life Tap
    Second post was when I did a little 2v2 arena (unsuccesfully I might add):

    I've just respecced to SL/SL for 2v2 arena and I wanted to rewrite my macros to reflect that. These haven't been field tested and I welcome any comments you have.

    Curse of Exhaustion
    Code:
    #showtooltip Curse of Exhaustion
    /console Sound_EnableSFX 0
    /run UIErrorsFrame:Hide()
    /cast [harm]Amplify Curse
    /cast [target=player]Devour Magic
    /run UIErrorsFrame:Clear();UIErrorsFrame:Show()
    /console Sound_EnableSFX 1
    /cast Curse of Exhaustion
    Curse of Tongues
    Code:
    #showtooltip Curse of Tongues
    /cast [target=player]Devour Magic
    /cast [target=party1]Devour Magic
    /cast Devour Magic
    /cast Curse of Tongues
    Curse of Weakness

    For DPS pets.
    Code:
    #showtooltip Curse of Weakness
    /cast [target=player]Devour Magic
    /cast [target=party1]Devour Magic
    /cast Curse of Weakness
    Siphon Life
    Code:
    #showtooltip Siphon Life
    /cast [target=player]Devour Magic
    /cast [target=party1]Devour Magic
    /cast Devour Magic
    /cast Siphon Life
    Corruption
    Code:
    #showtooltip Corruption
    /cast [target=player]Devour Magic
    /cast [target=party1]Devour Magic
    /cast Devour Magic
    /cast Corruption
    Shadow Bolt

    For when Nightfall procs.
    Code:
    #showtooltip Shadow Bolt
    /cast [target=player]Devour Magic
    /cast [target=party1]Devour Magic
    /cast Devour Magic
    /cast Shadow Bolt
    Fear

    I might change this to switch the roles of mod and nomod.
    Code:
    #showtooltip Fear
    /clearfocus [nomod]
    /focus [nomod,harm]
    /cast [target=player]Devour Magic
    /cast [target=party1]Devour Magic
    /cast Devour Magic
    /cast [nomod,harm]Fear
    /cast [target=focus,mod,harm]Fear
    Death Coil
    Code:
    #showtooltip Death Coil
    /cast [target=player]Devour Magic
    /cast [target=party1]Devour Magic
    /cast Devour Magic
    /cast Death Coil
    Drain Life
    Code:
    #showtooltip Drain Life
    /cast [target=player]Devour Magic
    /cast [target=party1]Devour Magic
    /cast Devour Magic
    /cast [nochanneling:Drain Life]Drain Life
    Drain Mana
    Code:
    #showtooltip Drain Mana
    /cast [target=player]Devour Magic
    /cast [target=party1]Devour Magic
    /cast Devour Magic
    /cast [nochanneling:Drain Mana]Drain Mana
    Devour Magic

    Included in just about every other spell so no seperate macro.

    Spell Lock
    Code:
    /cast [nomod,harm]Spell Lock
    /cast [target=focus,mod,harm]Spell Lock
    Pet Attack

    Any other totems I should include here?
    Code:
    /petattack
    /petattack [target=Earthbind Totem]
    /petattack [target=Tremor Totem]
    /petattack [target=Grounding Totem]
    Healthstone

    Just use the basic create/use buttons.

    Spellstone
    Code:
    #showtooltip
    /cast [nomod,worn:wand]Shoot;[nomod,worn:relic]Master Spellstone;[mod:alt,equipped:wand]Create Spellstone
    /equip [mod,equipped:wand]Master Spellstone;[mod,noequipped:wand]Voidfire Wand
    Bandage

    Can you use bandages in arena? I know you can't use pots. Are bandages considered consumables in that respect?

    Shadow Ward
    Code:
    #showtooltip Shadow Ward
    /cast [target=player]Devour Magic
    /cast [target=party1]Devour Magic
    /cast Devour Magic
    /cast [nomod,target=player]Shadow Ward
    /cast [mod,target=party1]Shadow Ward
    Summon Pet
    Code:
    #showtooltip [mod]Summon Voidwalker;Summon Felhunter
    /cast [combat]Fel Domination
    /cast [nomod]Summon Felhunter
    /cast [mod]Summon Voidwalker
    Third post was when I discovered a nice little addon called ErrorMonster:

    Most of my macros have the following structure:
    Code:
    #showtooltip Shadow Bolt
    /console Sound_EnableSFX 0
    /run UIErrorsFrame:Hide()
    /use [harm]13
    /use [harm]14
    /run UIErrorsFrame:Clear();UIErrorsFrame:Show()
    /console Sound_EnableSFX 1
    /cast Shadow Bolt
    The /console lines turn off the irritating noise spam when an ability or a trinket isn't ready. The /run lines hide the corresponding red error text.

    These lines take up a lot of space when you only have 255 characters to play with.

    ErrorMonster does the job of the /run lines which will save 74 characters per macro.
    [align=center]1--------10---------20------27--30---------40---------50---------60---------70
    This Multi-Boxer was brought to you by Keyclone
    [/align]

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