A few days ago it occurred to me that when in a party, for each member the 'party1' unitid always points to the party leader. With that in mind I wondered if 'party1' would be an effective alternative to 'focus' in macros. You can simply set the party leader to whoever your main is, and the other party members would attack his target. If the main dies, just change the party leader to one of the remaining members and carry on killing. This would free up 'focus' for other useful stuff such as crowd control.
So, I set about modifying all my macros to use 'party1target' instead of 'focustarget' and tried it out. It worked... mostly.
The four clones attacked the main's target fine, but the main itself wouldn't cast anything. It just threw up "You have no target" errors. This is when I discovered that 'party1' is the leader for all members except for the leader himself. For the leader, 'party1' actually pointed at one of the clones, which having nothing targeted resulted in the errors.
A quick change to the macro seems to have resolved this. I've changed from:
to:Code:/cast [target=party1target] Lightning Bolt
Now, when the leader finds that 'party1target' doesn't exist, it just casts on it's own target instead.Code:/cast [target=party1target,exists] [] Lightning Bolt
This all seemed fairly straightforward, but I'm surprised I've not seen more multiboxers using 'party1' instead of 'focus' - it seems to make more sense, to me at least. Are there other problems with this method that I've not discovered yet?
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