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  1. #21
    Rated Arena Member daviddoran's Avatar
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    Quote Originally Posted by 'Bigfish',index.php?page=Thread&postID=62899#post6 2899

    Quote Originally Posted by 'Falkor',index.php?page=Thread&postID=62781#post62 781
    I think the simple way to find out if you will accomplish this is to ask one question:

    Do you love macros more then girls?

    If answer = yes
    then you will go far!

    if answer = no
    forget you ever mentionded this idea!
    Already married, and the wife is very supportive. I think she actually appreciates that multiboxing gives me the flexibility to just drop what I'm doing and go spend time with her whenever I want. She's also a workaholic, so I get plenty of play time too.

    As far as how many macros I will use, there is a limit on the personal and all-characters level, and on some characters (notably healers) I've already hit the cap on personal macros, so I may find myself having to cut-n-paste macro files between dungeons. Kinda depends on how specific some fights will be.
    I'm married too, and am looking into multiboxing for just that reason. I hate being in a group, and having to either bug out on them (and potentially lose friends/teammates online) for my wife, and vice versa. If I am all 5 people in an instance, I can just logout and finish later.

    10 boxing, wow, 10 classes? noble idea. I hope you can get it worked out. I think you'd have enough difficulty with 10 characters with different specs. I'd say don't necessarily go for 10 classes just to say you did it, but make a 10 man team with some same classes, but different spec (like tree druid, moonkin, bear, and cat druids) for instance. I'd be going for the best mix of buffs/auras and other team enhancing stuff. Moonkins makes everyone else crit more, trees make other heals heal more etc. That would be just as difficult, if not moreso, but I think you'd have better success at it.

  2. #22

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    Quote Originally Posted by 'daviddoran',index.php?page=Thread&postID=63190#po st63190
    10 boxing, wow, 10 classes? noble idea. I hope you can get it worked out. I think you'd have enough difficulty with 10 characters with different specs. I'd say don't necessarily go for 10 classes just to say you did it, but make a 10 man team with some same classes, but different spec (like tree druid, moonkin, bear, and cat druids) for instance. I'd be going for the best mix of buffs/auras and other team enhancing stuff. Moonkins makes everyone else crit more, trees make other heals heal more etc. That would be just as difficult, if not moreso, but I think you'd have better success at it.
    I currently run my group with maximized synergy in mind (Prot Pally, Holy Priest, Fire Mage, Balance Druid, Elemental Shaman +4% spell hit, +8% spell Crit, +100~ spell damage, Mana Spring, etc). Expanding to 10, I'm going to switch most of my focus to melee synergy, with a Shaman to drop Windfury, Warrior shout, whatever a Death Knight will bring, and Hunter's Mark +3% damage buff (may grab a wolf pet for howl too), and a mooching rogue, I'd say the team enhancing buffs are mostly in order. I'll need to check out whether it will be better to have the lock in the caster group spam Incinerate for the +15% damage bonus the Fire Mage puts up with Scorch, or if she'll be better off trying to take advantage of the Shadow/Holy hybrid priest's shadow damage debuffs. Guess its time to read up more on that.

    Edit: Yeah, looks like Incinerate may be the way to go.

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