Quote Originally Posted by 'Zaelar',index.php?page=Thread&postID=63858#post63 858
Once "Invite level 70 to low level instance" and "Buy experience points" become trainable skills then I'll agree with your agreeal. Until then, you're just QQing about using in game currency to buy in game services from other players.
I see, so either everything is cheating and not within the 'spirit' of the rules or the game or none of it is. Glad everything is so black and white in your world.

For me I see a very distinct difference between something like power leveling a solo character from 0-70 in less than 24 hours /played and circumventing a points and gear distribution system which gives an illegitimate game play advantage to people in the only person vs. person competitive aspect of this game.

Someone power leveling does nothing to my enjoyment of the game, it has no impact on me. However team sellers who farm the 1500-2000's every week in full S3 gear to sell a team to a team buyer do impact my enjoyment of the game and that's why I'm against it. Gold selling hurts the economy (and the player base because it breeds keyloggers and gold spam), team selling hurts the PvPers who are in the meat of the ratings bracket (and breeds win-traders) because they have to be farmed to create the product to sell. Both are bad for the game and I think based on today's patch changes, Blizzard agrees.

You can bring up all the irrational comparisons you want, but in my opinion it's wrong and it's hurtful to the PvPers out there who want to actually earn what we get and I'd like to see even more restrictions on how teams are formed and how players are allowed to move between teams.