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  1. #61

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    PvP
    • Arenas
      • If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
      • If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.
    The 150 points difference from the Personal Rating (PR) and Team Rating (TR) would seem to curb point selling in this patch 2.4.2.

    Scenario 1:

    Suppose a Player_A & Player_B buys a Team_Uber with 2000 TR, Both Player_A and Player_B have 1500 PR.
    They run 10 games, losing 10 games match versus 2000 rated teams at a loss of 16 points a game.
    At the end of the week, Team_Uber is 1840 TR, but Player_A and Player_B's PR dropped down say 1 point each game to 1484.
    According the patch 2.4.2, Plater_A and Player_B's 1500 PR is more than 150 points below 2000 TR; therefore they will only earn points based on 1484 rating?

    Scenario 2:

    Suppose Player_A is a new 70 with no pvp gear, joins with Player_X and Player_Y both with full S3 gear at 2000 PR. Their Team_Carry is 1500 TR.
    They queue, with the average rating of (5500/3) = 1833. This is what's referred to as 2.5 versus 3 arena match.
    Team_Carry can still win versus 1833 rated teams (no S3 weapons/shoulders)--those struggling to get 1850; those non-cookie cutter teams?

    Team_Carry will gain more than 15 points per game since they start at 1500 and fighting 1830 teams. I think the point gain is around 27 based on the chess tournament formula.
    And Player_A will probably as much PR also.

    So let's say an average of 20 points gain per game. After 10 games, Team_Carry is at 1700 with Player_A at 1700 PR also?
    With the PR rating required to get S4 arena gear, and S4 honor gear, carrying someone to 1700 PR seems quite profitable for 2 players.

    With the amount of gold one gets doing 25 daily quest. But let say one does the Island, and a few SSO pack quests. Thats about 200 gold a day from daily quests, do it 5x a week and the player has 1000g to offer to be carried weekly for arena points.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

  2. #62

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    Scenario 1: Yes.
    Scenario 2: Points earned based on Player's Personal Rating; will not factor team or teammates' rating. Uber Teammates get huge points, newbie 70 gets poop points and probably causes losses due to one member not being worth shit vs 3 REAL pvpers
    Not Currently Boxing
    IRC Excerpt:
    Drayth> Finish this set: Spaceturkey Lazurturkey Moonturkey Starturkey - and no, don't say Sunturkey.
    Fursphere> Moonturkey? Drayth> Look at #3...lol - Fursphere> damnit...Starturkey?
    Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat

  3. #63

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    Probably a bit against the popular opinion, but as long as you face full s3 teams at 1500 rating, I couldn't care less about wintrading.

  4. #64

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    Quote Originally Posted by 'Buzzatronic',index.php?page=Thread&postID=63217#p ost63217
    But it'll be much harder for people to do this since when they remake a 1500 team after selling their previous 2K team, that 1500 team will be matched against other 2K teams right away since the personal rating of the people who leveled up the first team to sell is still 2K. Leveling up multiple teams each week just to sell will become exponentially harder due to the personal ratings change.
    This is not true. When you create a new team, everyone's personal ratings start at 1500 along with the team. Personal ratings are tied to teams, If I leave a 2k team, and join another one, then my personal rating for the new team is 1500 as well.

    creating new teams and lvling to 2k, is going to be just as easy.

  5. #65

    Default

    Quote Originally Posted by Sanctume',index.php?page=Thread&postID=63735#post6 3735][quote][font='arial
    PvP [/font]
    • Arenas
      • If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
      • If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.
    The 150 points difference from the Personal Rating (PR) and Team Rating (TR) would seem to curb point selling in this patch 2.4.2.

    Scenario 1:

    Suppose a Player_A & Player_B buys a Team_Uber with 2000 TR, Both Player_A and Player_B have 1500 PR.
    They run 10 games, losing 10 games match versus 2000 rated teams at a loss of 16 points a game.
    At the end of the week, Team_Uber is 1840 TR, but Player_A and Player_B's PR dropped down say 1 point each game to 1484.
    According the patch 2.4.2, Plater_A and Player_B's 1500 PR is more than 150 points below 2000 TR; therefore they will only earn points based on 1484 rating?

    Scenario 2:

    Suppose Player_A is a new 70 with no pvp gear, joins with Player_X and Player_Y both with full S3 gear at 2000 PR. Their Team_Carry is 1500 TR.
    They queue, with the average rating of (5500/3) = 1833. This is what's referred to as 2.5 versus 3 arena match.
    Team_Carry can still win versus 1833 rated teams (no S3 weapons/shoulders)--those struggling to get 1850; those non-cookie cutter teams?

    Team_Carry will gain more than 15 points per game since they start at 1500 and fighting 1830 teams. I think the point gain is around 27 based on the chess tournament formula.
    And Player_A will probably as much PR also.

    So let's say an average of 20 points gain per game. After 10 games, Team_Carry is at 1700 with Player_A at 1700 PR also?
    With the PR rating required to get S4 arena gear, and S4 honor gear, carrying someone to 1700 PR seems quite profitable for 2 players.

    With the amount of gold one gets doing 25 daily quest. But let say one does the Island, and a few SSO pack quests. Thats about 200 gold a day from daily quests, do it 5x a week and the player has 1000g to offer to be carried weekly for arena points.[/quote]

    Scenario 1 = correct
    Scneario 2 = not correct.

    When they create teh team, everyone's personal rating is at 1500. Thus you can completly carry a 3rd unskilled person as long as they are in the games winning with you.

    Everyone forgets that everytime you change a team, your personal rating resets to 1500.

  6. #66

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    Quote Originally Posted by 'Moxy',index.php?page=Thread&postID=63421#post6342 1
    So what was your point? I lost it in your epic exaggeration. I'm hoping it was 'cheaters deserve teh ban.'
    I wasn't exaggerating, I was copying ideas and applied them to a different area to create sarcasm. The point wasn't that cheaters deserve to be banned, but that people who don't cheat don't deserve to be banned and that only blizzard gets to decide what is cheating and what isn't.

    Quote Originally Posted by 2.4.2 ptr notes
    Hunters

    * Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
    * The pet ability Growl will no longer scale with pet Attack Power.
    Obviously blizzard is not ok with people using growl so they are nerfing it. They should just ban hunters that have pets with growl. I don't see any blue posts that specifically say that having a pet with growl isn't a banable offense.
    Kaegro/Unilia/Zaele's

  7. #67

    Default

    Quote Originally Posted by 'Suvega',index.php?page=Thread&postID=63802#post63 802
    Everyone forgets that everytime you change a team, your personal rating resets to 1500.
    Ahh yep, that's correct ... so the 5/5 S3 rolling of nubs in the 1500 bracket will continue for the sake of team selling. *sigh*.
    --==[ Pally/Shaman/Druid PvE team ]==--

  8. #68

    Default

    Quote Originally Posted by 'Zaelar',index.php?page=Thread&postID=63820#post63 820
    Obviously blizzard is not ok with people using growl so they are nerfing it. They should just ban hunters that have pets with growl. I don't see any blue posts that specifically say that having a pet with growl isn't a banable offense.
    Once "Sell arena team" and "Buy arena points" become trainable skills put in the game by Blizzard then changed/tweaked, then I'll agree with your comparison. Until then you're just being silly for the sake of being silly.
    --==[ Pally/Shaman/Druid PvE team ]==--

  9. #69

    Default

    Quote Originally Posted by Sanctume',index.php?page=Thread&postID=63735#post6 3735][quote][font='arial
    PvP [/font]
    • Arenas
      • If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
      • If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.
    The 150 points difference from the Personal Rating (PR) and Team Rating (TR) would seem to curb point selling in this patch 2.4.2.

    Scenario 1:

    Suppose a Player_A & Player_B buys a Team_Uber with 2000 TR, Both Player_A and Player_B have 1500 PR.
    They run 10 games, losing 10 games match versus 2000 rated teams at a loss of 16 points a game.
    At the end of the week, Team_Uber is 1840 TR, but Player_A and Player_B's PR dropped down say 1 point each game to 1484.
    According the patch 2.4.2, Plater_A and Player_B's 1500 PR is more than 150 points below 2000 TR; therefore they will only earn points based on 1484 rating?

    Scenario 2:

    Suppose Player_A is a new 70 with no pvp gear, joins with Player_X and Player_Y both with full S3 gear at 2000 PR. Their Team_Carry is 1500 TR.
    They queue, with the average rating of (5500/3) = 1833. This is what's referred to as 2.5 versus 3 arena match.
    Team_Carry can still win versus 1833 rated teams (no S3 weapons/shoulders)--those struggling to get 1850; those non-cookie cutter teams?

    Team_Carry will gain more than 15 points per game since they start at 1500 and fighting 1830 teams. I think the point gain is around 27 based on the chess tournament formula.
    And Player_A will probably as much PR also.

    So let's say an average of 20 points gain per game. After 10 games, Team_Carry is at 1700 with Player_A at 1700 PR also?
    With the PR rating required to get S4 arena gear, and S4 honor gear, carrying someone to 1700 PR seems quite profitable for 2 players.

    With the amount of gold one gets doing 25 daily quest. But let say one does the Island, and a few SSO pack quests. Thats about 200 gold a day from daily quests, do it 5x a week and the player has 1000g to offer to be carried weekly for arena points.[/quote]

    I believe that with scenario 1, the average personal rating is 1500, so they will be matched against 1500 rated teams (not 2k). Their personal rating will drop average of 16 per loss, but the team rating will plummet completely if they lose all 10. Though they might not lose all ten since they are matched against 1500 teams. Thing is, there's no real benefit to buying the team UNLESS they are good players that can get themselves up to 2k anyway. That way, they will get to 2k faster, since it will take less games to get their personal rating to within 150 points of the team rating. But selling teams to people that could just as well get the teams to that rating anyway probably isn't a lucrative business.

  10. #70

    Default

    Quote Originally Posted by 'Buzzatronic',index.php?page=Thread&postID=63823#p ost63823
    Once "Sell arena team" and "Buy arena points" become trainable skills put in the game by Blizzard then changed/tweaked, then I'll agree with your comparison. Until then you're just being silly for the sake of being silly.
    Once "Invite level 70 to low level instance" and "Buy experience points" become trainable skills then I'll agree with your agreeal. Until then, you're just QQing about using in game currency to buy in game services from other players.
    Kaegro/Unilia/Zaele's

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