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  1. #1

    Default Underrated talents/abilities for multiboxers

    Just wanted to get some others' insights on some hidden gems as far as talents and abilities go, as it pertains to multiboxing. Certain things that help create synergy, passive/easily activated abilities, etc.

    For one, I chose the talent Brambles in my Balance Druid tree. Not only does it add to my tank's agro a little bit, but there's really no other Tier 2 Balance talents worth getting, IMO. Also, using Magma Totem with my Shaman has worked out pretty well in AOE situations, since the damage from Consecration takes agro away from it.
    5-boxing on Exodar (US)
    Pally/Priest/Mage/Druid/Shaman <- Buff Heaven!

    1........10.........20.........30.........40...... ..50........60.62........70

  2. #2

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    Stand very, very still while I murder you for even suggesting Brambles wasn't the biggest joke since Throwing Specialization :P Normal thorns does the same job without wasting points that can go into Control of Nature for rooting outdoors and cycloning in emergency situations; get subtlety ench on cloak for alts + tranquil air totem ;)

    In a semi less murderous note, I SUPPOSE if you need it brambles isn't bad for a boxer...but still, any druid with that talent makes me the saddest boomkin on earth =(
    Not Currently Boxing
    IRC Excerpt:
    Drayth> Finish this set: Spaceturkey Lazurturkey Moonturkey Starturkey - and no, don't say Sunturkey.
    Fursphere> Moonturkey? Drayth> Look at #3...lol - Fursphere> damnit...Starturkey?
    Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat

  3. #3

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    Must-have talents that I'd otherwise skip during 'solo' play:

    Priest:
    Holy Tree, 41st talent "Circle of Healing". For AoEing with 3 mages, this spell keeps everyone up and consumes at about the same rate as Arcane Explosion (so everyone will be OOM around the same point). Much better than spamming Holy Nova (very expensive, always OOM on priest before mages are 50% mana). On my solo priest I never bothered going down to the end of the Holy tree, prefered the Spirit buff in Discipline.

    Discipline Tree, Mental Agility: Reduce mana cost of instant spells by 10%. Most of my grinding was done with instant spells during boxing (renew, shield, circle of healing, dot) - with some flash/greater heals now and again.

    Mage:
    Frostbite & Shatter: With 3 mages, Frostbite will freeze nearly 50% of trash within the first cast. Plus 3 frost novas to ensure freezing. Shatter for constant critting (even with non-frost spells). I like to use a combo of Frost Nova, Arcane Explosion - with the novas staggered, and improved Arcane Explosion (+6% more crit). Mobs drop fast while leveling.

    Paladin:
    standard prot build, not much different for boxing a prot pally than solo prot pally.
    [align=center]
    Dawnstone / Draenite / Talasite / Spessarite / Peridot[/align]

  4. #4

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    I went the spirt route for my Holy/sprit priest. I like the extra damage on nukes. I have enough mana for most fights in pve. I guess it would be nice to have circle for pvp but 23 telents in disp for plus damage on all tons is nice

  5. #5

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    Quote Originally Posted by 'Jaws5',index.php?page=Thread&postID=61198#post611 98
    I went the spirt route for my Holy/sprit priest. I like the extra damage on nukes. I have enough mana for most fights in pve. I guess it would be nice to have circle for pvp but 23 telents in disp for plus damage on all tons is nice
    Did you invest any points into Spirit Tap at all? I found my previous Holy Priest was scoring enough last hits with his nukes to warrant placing points into it.
    5-boxing on Exodar (US)
    Pally/Priest/Mage/Druid/Shaman <- Buff Heaven!

    1........10.........20.........30.........40...... ..50........60.62........70

  6. #6

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    Soulstone.

    Need I say more?
    Sovv, Sovw, Sovx, Sovy, Sovz
    Warrior, Priest, Warlock x3 Level 18
    RFC(15), WC(17/18}, SFK(18, Springvale/20 Full clear)
    Kil'jaeden PvP

  7. #7

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    holy nova with a disc/holy dps spec

    holy nova is more or less useless when you just have one. With 4-5 you can deal decent damage while gaining very nice survivability.

  8. #8

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    4x fiermages then specc the stunn thing (at the top) so if you ahve 4 mages you have 40% chanse to stunn yoru target.
    Winters cill also owns.

    Also the lcok slowing thing in the destro tree.
    Signature edited by Svpernova09

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