Strat undead-side(baron) and Scholo drop them.

Easiest of the two is Scholo, however I had them more frequently during my baron runs. (Wishful thinking on the mount dropping. :P )

If you go Baron tho, realize that the place is crawling with patrols. (Darn bats that have a ranged attack and are keen to aggroing all mobs around them when they aggro.) As well as an eye, which works very similar to the gnomeregan alarm bot. Don't kill it fast enough, and it will spawn two or more bats. Stratholme baron side is all about pulling entire zones back to one place to clear enough, then clear off all the patrols and continue onwards from that. It might also be a coincidence, but I had them dropping from the acolytes most of the times. (non elites that are in the houses behind every boss, which you need to kill in order to get the gate open.)
Strat baron is basicly four bosses, then the gate event, which is pretty hard actually, you have to mow down a lot of big-ass mobs, and upon the last kill, the boss will come, after the boss, a lot of non elite skeletons will come. (This part screws over a lot of people. :P Though with a prot pally and a mage, you might find this easy.) And on top of it all, after that 5 elites spawn. And if you wipe during any of these, you're pretty fucked.

After those last five elites, it's just baron to go though.

Entering stratholme baron-side the first time has to be done via the normal entrance, where you will need to clear some large packs of undead mobs and keep going 'right' until you open the gate that gives you a 'buff'. That's the 'entrance' to the way to the baron.


As for Scholomance. If you don't have the key. Start a duel just outside the building, then run the two chars that duel each other through the building up to the top. dps one of the duellers down to 1, have him jump off. He dies. Corpserun and walk through the locked door as a ghost, res on the other side and use the candle on the wall to open the door for the rest. You don't need the key anywhere inside. The instance inside is quite straight forward. Past the whelps there's rattlegore, which is a pretty hard hitting boss, the mobs there if they frenzy can hit for loads as well, that boss drops the viewing room key which you can use a little back to enter the final stages of Scholomance.