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  1. #1

    Default Strategies for Outland instance Bosses

    Figure I'll make a thread that summarizes the best strategies I've found for outland instances. If people respond with good quality strats for bosses, I'll add then to the main post. Think of it as a one stop shop for your "OMFG I HATE THIS BOSS!!!1!!one!1eleven!1"

    Arcatraz-

    Zereketh the Unbound - Impossible to mutli-box IMO. Maybe with really high SR, but even with Priest SR buff, my team got rocked. SKIPABLE (Highly suggest just skipping). After about 15 wipes I decided it wasn't worth it. Deadly issues here:

    1) Shadow Nova, Either LoS it or it hits for roughly 1-2k
    2) Void Zones, 1k per second. If you're group is getting hit, strafe out or die. This combined with Shadow Nova can be VERY deadly
    3) Seed of Corruption. Should be healed through really, 300 dmg a tick then explodes for 2k. SPREAD OUT :P
    These combined are very hard to deal with. If you LoS the Shadow Nova, and spend too long you'll put a void zone in your LoS area. If you group up for too long, the see of corruption will get you. The Shadow Novas over a long time really start to hurt.

    Wrath-Scryer Soccothrates - Not bad fight, pretty easy once you get the strat down. Keybindings needed : Non-tank group strafe left/right. Strat:

    1) Put group at a good distance, and engage with tank. Dps down, while watching heals on the tank. Tank will take a significant amount of dmg due to fire aura. Tank the mob FACING the group.
    2) If you did ^ ^ then when he knocks your tank back, its should be roughly on yoru group. After the knockback he's going to charge (laying down a row of fire). Strafe your group right/left about 20 yrds and heal them up. Engage with tank and pull him away from the row of fire. (Watch the row of fire hits for bigger then the graphic shows).
    3) Replace the boss how you first engaged him. Rinse repeat


    Dalliah the Doomsayer - Very easy fight. Just ensure you don't heal with debuff on, and interrupt the heals.

    1) Tank with group away (she whirlwinds)
    2) Keep tank topped off, so when the tank gets the debuff, it will be at full health.
    3) Don't heal with debuff on, jsut wait (it's only 10 seconds).
    4) On whirlwind, jump out and get ready to charge.
    5) Right after a whirlwind she starts to heal, quickyl run in and interrupt! rinse repeat till dead.


    Harbinger Skyriss- The encounter is the hardest part, but very doable. I personally got the Imp, then the sulfron, then blackwing.
    Imp - Stand in melee range, dps down, and heal who gets hit with fireballs.
    Sulfron, Keep Follow on, dps. When rain of fire, move mob. This is a run around like a monkey and use instant casts to dps fight.
    Blackwing - Keep your DPS FAR away (blast wave sucks). Keep tank topped off for MS, and dps down. With 3 dps you can get down before final boss ( Note he is immune to fire).
    Finally the boss. Right when he spawns, mark a raid target on him! Next follow this:

    1) Engage with tank and start to DPS. Heal the dps that gets hit with the mind sear.
    2) When boss splits, find the unmarked target and Kill it FAST.
    3) Rinse repeat. Very easy if you kill the add quickly and heal the sears. Mindcontrols are just annoying, never had tank MC'ed.

  2. #2

    Default

    I'm close to getting my 5 box group into the outlands, and I have always wished that some of the 5-boxers who are lvl 70 would do this.

    You are my hero.
    5 Shamans - lvl 70
    Xxearth, Xxfire, Xxwind, Xxwater, Xxheart
    Capnplanet - Bank alt

  3. #3

    Default

    Zereketh is difficult but not impossible by any means (with casting range above 35ft). I just form a long line at 35 + ft and have my tank on the wall and you can avoid the SR / knockback totally.
    If i weren't coding so much I'd contribute more, but I just dont have time just yet .
    Author of Octopus (no longer being developed).

  4. #4

    Default

    Quote Originally Posted by 'skarlot',index.php?page=Thread&postID=29957#post2 9957
    Zereketh is difficult but not impossible by any means (with casting range above 35ft). I just form a long line at 35 + ft and have my tank on the wall and you can avoid the SR / knockback totally.
    If i weren't coding so much I'd contribute more, but I just dont have time just yet .
    yeah I might try that, thing is my mages have a 35 yard range with current talents, so I think no matter what I do I'm gonna get hit by it :\

  5. #5

    Default

    Yeah Skip it lol. Honestly before they nerfed the ability to kite her down the hall to where panteon the calc was, it was probably doable.

    Only strat I've been playing with (and failing horribly), is to constantly kite, stop cast one spell and heal, and then kite more. But her dmg> heals still, and those fire eles if they catch up to the group = death. Just a fight that is REALLY multibox unfriendly :\

  6. #6

    Default

    Oh, if you have a seperate tank, its probably doable. Have him kite in a circle around the very edge of the room. You should follow. Basically you'll have 2 fire elles on your ass, try to not die from them.



    If you go in a circle the trail of flames won't be an issue

  7. #7

    Default

    Thanks for this - it was very helpful. Am trying to do Arc with my 70 pally, 69 lock, and 3 69 shammies.

    Frustrating, but makes for nice celebrations when you get the bosses down!
    10-boxing Alliance Sargeras and Kil'jaeden

  8. #8

    Default

    using prot pali 3 ele shaman 1 resto shaman I currently have on farm:

    Steamvaults: Clear - 3 badges
    UB: Clear - 4 badges
    SP:Clear - 3 badges
    Bot:Clear - 5 Badges
    Mech:Skip 2nd boss - 3 badges
    Ramps:Clear - 3badges

    Total: 21 badges per day

    considering i posted about a week ago wondering how icould get more than 4 badges a day Im rather pleased with myself I could probably do more but by the time Im done on that circuit Ive had enough of heroics for the day haha.

    I'll do a strategy write-up for each on the wiki later on when i figure out how to edit a wiki as Ive never doneum before.

    Effex

  9. #9

    Default

    I have the same setup standard cheese prot pally 3 x ele and 1 resto shammy. About to hit 70 and gear up as quickly as I can to hit Heroics so I would be keen to read more on strats and I would like to get a feel at what level my gear should be before I move onto Heroics. If you could do a write on the Wiki or just make a post here that would be great. We can always move it to the Wiki later.
    5 Boxing - 1x Paladin 4x Shaman - 70
    Charles - And his 4 angels.
    Aman'Thul - Alliance

  10. #10

    Default

    at what point will i need to spec one resto? as soon as i start normal instances ( outlands..I'm 60 atm ) ?
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

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