Some tweaks:
- You don't want to blow Nature's Swiftness on a pull, you only want that once you're in combat.
- If harm is true, exists will also be true.
- You can abbreviate modifier to mod.
Code:
/target focustarget
/stopmacro [noharm]
/use [mod]13
/cast [mod]Elemental Mastery
/cast [mod,combat]Nature's Swiftness
/cast [target=focustarget,nodead,harm][]Chain Lightning
Why do you include the first line given that you're going to be casting at your focustarget regardless? Probably so that the /stopmacro check works but you might be able to rework that to achieve the same. I'm at work so I can't test this, but this should work:
Code:
/stopmacro [target=focustarget,noexists][target=focustarget,noharm]
/use [mod]13
/cast [mod]Elemental Mastery
/cast [mod,combat]Nature's Swiftness
/cast [target=focustarget,nodead,harm][]Chain Lightning
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