Close
Page 2 of 3 FirstFirst 1 2 3 LastLast
Showing results 11 to 20 of 27

Hybrid View

  1. #1

    Default

    Quote Originally Posted by 'Kaynin',index.php?page=Thread&postID=60500#post60 500
    'e' bound to Chain lightning PWNAGE
    Code:
    /use [modifier] 13
    /cast [modifier] Elemental Mastery
    /cast [modifier] Nature's Swiftness
    /cast [target=focustarget,modifier,nodead,harm,exists][modifier][target=focustarget,nodead,harm,exists][] Chain Lightning
    Ok out come the critique... flame me if I have it wrong but...

    surely [target=focustarget,modifier,nodead,harm,exists] is redundant with [target=focustarget,nodead,harm,exists] as the latter will fire whether a modifier is used or not
    also [modifier] and [] are unnecessary option in the same macro as [] will resolve true whether the cst is modified or not.

    you could rewrite the whole thing as
    Code:
    /use [modifier] 13
    /cast [modifier] Elemental Mastery
    /cast [modifier] Nature's Swiftness
    /cast [target=focustarget,nodead,harm,exists][] Chain Lightning
    [align=center]AeineiA AeineiB AeneiC AenieD AeineiX
    All your soul are belong to us
    "They can't be bargained with. They can't be reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop, ever, until you are dead"
    The Wiki is your Friend
    [/align]

  2. #2

    Default

    Quote Originally Posted by 'Djarid',index.php?page=Thread&postID=60990#post60 990
    Quote Originally Posted by 'Kaynin',index.php?page=Thread&postID=60500#post60 500
    'e' bound to Chain lightning PWNAGE
    Code:
    /use [modifier] 13
    /cast [modifier] Elemental Mastery
    /cast [modifier] Nature's Swiftness
    /cast [target=focustarget,modifier,nodead,harm,exists][modifier][target=focustarget,nodead,harm,exists][] Chain Lightning
    Ok out come the critique... flame me if I have it wrong but...

    surely [target=focustarget,modifier,nodead,harm,exists] is redundant with [target=focustarget,nodead,harm,exists] as the latter will fire whether a modifier is used or not
    also [modifier] and [] are unnecessary option in the same macro as [] will resolve true whether the cst is modified or not.

    you could rewrite the whole thing as
    Code:
    /use [modifier] 13
    /cast [modifier] Elemental Mastery
    /cast [modifier] Nature's Swiftness
    /cast [target=focustarget,nodead,harm,exists][] Chain Lightning

    <3! Awesome, thanks a lot. Didn't realize that.

    This will be my new macro then when I log on. (I realized I needed the target focustarget yesterday for feigning hunters :P )

    /target focustarget
    /stopmacro [noharm]
    /use [modifier] 13
    /cast [modifier] Elemental Mastery
    /cast [modifier] Nature's Swiftness
    /cast [target=focustarget,nodead,harm,exists][] Chain Lightning

    I suppose I could remove the [target=focustarget,nodead,harm,exists] completely then. Just that [target=focustarget] doesn't seem to target feigned hunters. /target focustarget does.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  3. #3

    Default

    Some tweaks:
    • You don't want to blow Nature's Swiftness on a pull, you only want that once you're in combat.
    • If harm is true, exists will also be true.
    • You can abbreviate modifier to mod.

    Code:
    /target focustarget
    /stopmacro [noharm]
    /use [mod]13
    /cast [mod]Elemental Mastery
    /cast [mod,combat]Nature's Swiftness
    /cast [target=focustarget,nodead,harm][]Chain Lightning
    Why do you include the first line given that you're going to be casting at your focustarget regardless? Probably so that the /stopmacro check works but you might be able to rework that to achieve the same. I'm at work so I can't test this, but this should work:

    Code:
    /stopmacro [target=focustarget,noexists][target=focustarget,noharm]
    /use [mod]13
    /cast [mod]Elemental Mastery
    /cast [mod,combat]Nature's Swiftness
    /cast [target=focustarget,nodead,harm][]Chain Lightning
    [align=center]1--------10---------20------27--30---------40---------50---------60---------70
    This Multi-Boxer was brought to you by Keyclone
    [/align]

  4. #4

    Default

    Quote Originally Posted by 'Maz',index.php?page=Thread&postID=61380#post61380
    Why do you include the first line given that you're going to be casting at your focustarget regardless? Probably so that the /stopmacro check works but you might be able to rework that to achieve the same. I'm at work so I can't test this, but this should work:
    Actually, I found that I need to use "/target focustarget" instead of [target=focustarget] Since the latter doesn't seem to want to cast on feigned hunters. Or maybe I'm doing something wrong. So, mmh, based on your tweaks. I come up with this.

    /target focustarget
    /stopmacro [noexists][noharm]
    /use [mod]13
    /cast [mod,combat]Elemental Mastery
    /cast [mod,combat]Nature's Swiftness
    /cast [target=focustarget,nodead,harm][]Chain Lightning

    And the only reason for the /target focustarget is simply a 'failsafe' to make sure the alts will cast, even on hunters that are feigning. And I also prefer to have both EM as well as NS at the same time, so I added a combat condition there too then.

    I believe [target=focustarget,noexists] in the stopmacro would cause my main to stop the account, since he won't have a focus? So /stopmacro [noexists][noharm] should work with the hunter failsafe in place I reckon.

    Awesome, this wasn't even my thread but I'm learning loads tho. Thanks for the replies on this one. xD This will surely come in handy.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  5. #5

    Default

    Given that you're targetting your focustarget then, you don't need the condition in the cast.

    Code:
    /target focustarget
    /stopmacro [noexists][noharm][dead]
    /use [mod]13
    /cast [mod,combat]Elemental Mastery
    /cast [mod,combat]Nature's Swiftness
    /cast Chain Lightning
    [align=center]1--------10---------20------27--30---------40---------50---------60---------70
    This Multi-Boxer was brought to you by Keyclone
    [/align]

  6. #6

    Default

    ^^

    I suppose so. This will considerably shorten my macro. :P
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  7. #7

    Default

    Must.... Stop.... Tweaking.... Macros!

    Code:
    #showtooltip Chain Lightning
    /target focustarget
    /stopmacro [noexists][noharm][dead]
    /console Sound_EnableSFX 0
    /use [mod]13
    /cast [mod,combat]Elemental Mastery
    /cast [mod,combat]Nature's Swiftness
    /console Sound_EnableSFX 1
    /cast Chain Lightning
    In combination with the ? icon, this will display the correct tooltip. It will also turn off the annoying sound effects when your trinket is on cooldown. Add the ErrorMonster addon and you'll be rid of the "Ability is not ready yet" spam as well.
    [align=center]1--------10---------20------27--30---------40---------50---------60---------70
    This Multi-Boxer was brought to you by Keyclone
    [/align]

  8. #8

    Default

    Quote Originally Posted by Maz',index.php?page=Thread&postID=61404#post61404]Must.... Stop.... Tweaking.... Macros!

    [code]#showtooltip Chain Lightning
    /target focustarget
    /stopmacro [noexists][noharm][dead]
    /console Sound_EnableSFX 0
    /use [mod]13
    /cast [mod,combat]Elemental Mastery
    /cast [mod,combat]Nature's Swiftness
    /console Sound_EnableSFX 1
    /cast Chain Lightning[/code]
    In combination with the ? icon, this will display the correct tooltip. It will also turn off the annoying sound effects when your trinket is on cooldown. Add the [url='http://www.wowace.com/wiki/ErrorMonster
    ErrorMonster[/url] addon and you'll be rid of the "Ability is not ready yet" spam as well.
    By all means, don't stop. Haha! xD

    Duely noted, you're awesome. <3
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  9. #9

    Default

    cant you remove noexists too when you got noharm? Is there any point in having both?

  10. #10

    Default

    Quote Originally Posted by 'cepheus',index.php?page=Thread&postID=61715#post6 1715
    cant you remove noexists too when you got noharm? Is there any point in having both?
    This one you mean?
    /stopmacro [noexists][noharm][dead]

    I'm not sure if harm works in that way, I'd have to test it. In the same condition it should work, but, not sure about the stopmacro.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

Similar Threads

  1. Grrr - Combo LB/LHW macro only casting LB
    By Zzyzxx71 in forum Macros and Addons
    Replies: 12
    Last Post: 02-13-2009, 08:47 PM
  2. Macro for casting Rain of Fire?
    By Revith in forum Macros and Addons
    Replies: 1
    Last Post: 08-30-2008, 08:09 AM
  3. Replies: 16
    Last Post: 08-23-2008, 09:49 PM
  4. The ultimate 3-button totem quad-box macro set?
    By Kaynin in forum Macros and Addons
    Replies: 9
    Last Post: 05-19-2008, 07:12 AM
  5. Casting Macro -help me! :(
    By stx in forum Macros and Addons
    Replies: 6
    Last Post: 01-11-2008, 07:49 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •