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  1. #1

    Default Interesting Quad Rogue Arena Strategy

    I am in the process of leveling four UD Rogues, each currently at 49. Here's the Arena strategy that me and my teammate (a Druid) are going to use. I've never seen it attempted before (or even discussed for that matter):

    Alright, my Rogues will be specced approximately as such at 70 - http://www.wowhead.com/?talent=fhxfZZEMes0GRcxsu
    My Druid (Tauren of course) partner will take a hybrid Resto/Feral spec in Feral arena gear, with HotW, NI, LotP, NS and GoN, the following linked build giving you a general idea - http://www.wowhead.com/?talent=0zZxGhscbRezZAxIz0q

    Unlikely specs for PvPs, true, but bear with me a moment...

    Now, the Arena will begin with all five of us (that is, all two of us) stealthed. The less plate wearers on their team, the easier this will be. Ideally, as you will see, there's no Paladin on their team to cast BoP, but if there is that's exactly why the Druid was brought along. The Druid will pop out of stealth at 20 yards off and cyclone their Paladin (or their Warrior if there is no Paladin, or Warlock if there neither are present) and run like hell.

    This is where I come in. I pop my trinkets, Premed, and Shadowstep behind their Priest (or other clothie if no Priest is present). 3 Ambushes and 1 Garrote (to prevent defensive spells and AoE CCs), followed up by four Imp. Eviscerates (4 CBs per Rogue). After both attacks, I'll still have at least 50+ Energy to burn him down if somehow the Priest lived through 3 maximumly-multiplied Ambushes, 4 Eviscerates, and 1-2 white hits.

    The kill should take no more than 2.5 seconds, and I'll immediately vanish after the fact (trinketing or WotF to get out fear if I need to).

    In the mean time, their team will have the choice to either group up against a second stealth attack or continue chasing after the Druid. Either one works for me. Assuming they foolishly pursue my Druid partner, I strike their next caster or support (Mage, Warlock, or Druid) without hesitation. My attacks won't be quite as strong as my first barrage, but killing a caster with 4 Rogues shouldn't take more than 6 seconds especially with their Priest eliminated. If they don't chase the Druid, then we just remain in stealth and repeat the first phase again.

    Damned if they do and damned if they don't.

    I'm very excited about using this strat. Any criticism would be more than welcome. Obviously, we'll take the needed precautions against flares and Perception by keeping patient and equipping a good deal of +stealth gear.

  2. #2

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    You can be countered by:
    Warstomp
    Frost Nova

    A smart team seeing a 4-box melee would be countered by a constant movements, and terrain jumping, and traversing paths where auto follow can be stuck.

    A AoE fear will make your formation to collapse and you'll be disoriented, spending 3 seconds to make your 3 other rogues /follow you back.

    A single rogue can mess you up too, sap 1, cheap shot one, blind more more and your dps is gone because you will not be able to react quickly to counter each CC, not as well as a dedicated 1-box rogue.

    2x Shadowstep, one should be followed by at least 1 Cheap shot, because Ambush + Evis is enough time for a priest to hit that aoe fear, or for a pally bubble.

    Moving targets will also mess you up because melee stops following once they start autoattack.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

  3. #3

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    By the way, as to why the Druid is specced/geared oddly like that, it is perfectly suited for speed and sustaining a heavy beating while my four Rogues take out their team systematically. With the high armor/15% speed bonus from Feral Gladiator gear, 10% extra armor from Thick Hide, 20% extra Stamina from HotW, healing bonuses from NI and GoN, instant self-heal with NS, Feral Charge and Cyclone/Roots my partner can create a large window of opportunity for me to take out their casters and support.

  4. #4

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    this sounds really fun =)

    You will however hit a ceiling very early on. but not everyone goes for 2300 like ellay =)

    I'd be very interested to see how you do. sounds like its a gamble team, same as 5 rogue teams. they can do well, and there is a 5 rogue team with a 2k rating out there somewhere, but oddball teams usually cap out quickly.

    Would be very fun though, keep us informed and hit 70 fast so we can get some feedback =)

  5. #5

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    WTB Video of your rogues in combat as-is; I'm very interested in seeing how you pull off multiple melee :p
    Not Currently Boxing
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    Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat

  6. #6

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    Quote Originally Posted by 'Sanctume',index.php?page=Thread&postID=59533#post 59533
    You can be countered by:
    Warstomp
    Frost Nova
    Vanish and/or CloS will counter Frost Nova.

    As for Warstomp, if they can manage to pull it off in the short period I'm visible attacking one of their casters, 2 seconds of CC isn't the end of the world if my partner has created enough of a diversion to limit the damage.

    A smart team seeing a 4-box melee would be countered by a constant movements, and terrain jumping, and traversing paths where auto follow can be stuck.
    I understand this, which is why most of my attacks will occur from stealth. With initial stealth + 2 Vanishes (Prep) + some practice, I should be able to carry out 3 seperate opening volleys during the match, each one usually taking out a caster or healer (saving melee DPS and Hunters for last).

    A AoE fear will make your formation to collapse and you'll be disoriented, spending 3 seconds to make your 3 other rogues /follow you back.
    I've thought extensively about this as this would be my greatest threat in Arenas.

    1) I plan to use WotF or CloS right before my opener if they have an AoE fearer close enough to reach me.
    2) If at all possible, I'll try to Sap their Warlock or Warrior before my opener. I'll be using 1x Garrote on their Priest so I'm not concerned about that.
    3) My Druid partner will aid by Cycloning their Warrior or Warlock if possible.
    4) Positioning.

    Hopefully, these together should make fearing my Rogues an improbability.

    A single rogue can mess you up too, sap 1, cheap shot one, blind more more and your dps is gone because you will not be able to react quickly to counter each CC, not as well as a dedicated 1-box rogue.
    By taking on their casters and support in my first few barrages, I believe the tables will be evened enough to go toe to toe with their melee DPS. Especially if they're distracted my be Druid partner.

    2x Shadowstep, one should be followed by at least 1 Cheap shot, because Ambush + Evis is enough time for a priest to hit that aoe fear, or for a pally bubble.
    Instead of Cheap Shot, I'm reserving a Garrote for the Priest/Mage/Warlock I'm opening on, and if there's a Pally near, either I'll Sap it or my partner will Cyclone it, depending on the unqiue circumstances.

    Moving targets will also mess you up because melee stops following once they start autoattack.
    This is definitely true. If all goes as planned I can avoid this problem by unloading a combination of Crippling Poisons, Kidney Shots, Gouges, and Deadly Throws on my target... along with dealing so much damage in such a short period that they aren't going to get far anyway.

  7. #7

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    Some friends and I ran a not-multiboxed Rogue 3v3 team up to ~1800, we hit a wall when people had enough resil & hp to not be insta-ganked anymore. Our gear was pretty bad, mostly T4-5 PvE stuff, we could have gone higher with full S3 I'm sure.
    Not sure if 5v5 will be better or worse, you have more burst damage to kill someone, but more people to kill as well.
    Also, multiboxing + melee seems to be a nightmare to me, but if you can handle it good luck ! (and post videos!)

  8. #8
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by 'Eteocles',index.php?page=Thread&postID=59539#post 59539
    WTB Video of your rogues in combat as-is; I'm very interested in seeing how you pull off multiple melee
    I second this. I'm interested in seeing 4x ambushes and such in PVE.
    Now playing: WoW (Garona)

  9. #9

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    Also, 5v5, you have 2 mega nukes (shadowstep + killer combo) in total. Then repeat via Vanish.

    So that's 3 v 4-box+1

    And then your cool down is done; unless you managed to run away, out of combat and re-stealth.

    What 5-man team wont be unloading dots, bleed. And don't forget hunter pets that keeps agro even after you vanish.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

  10. #10

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    Quote Originally Posted by 'Stabface',index.php?page=Thread&postID=59547#post 59547
    Some friends and I ran a not-multiboxed Rogue 3v3 team up to ~1800, we hit a wall when people had enough resil & hp to not be insta-ganked anymore. Our gear was pretty bad, mostly T4-5 PvE stuff, we could have gone higher with full S3 I'm sure.
    Not sure if 5v5 will be better or worse, you have more burst damage to kill someone, but more people to kill as well.
    Also, multiboxing + melee seems to be a nightmare to me, but if you can handle it good luck ! (and post videos!)
    I've gone through calculations, and 4 Sub. Rogues with S2 daggerss or higher and the build I linked should be capable of killing any cloth-wearer with up to 15k HP in under 2.5 seconds.

    On average, 2 of the 3 Ambushes will crit, each maximumly-multiplied by MoS, Opp., Shadowstep, and Murder (10%, 20%, 20%, 2% respectively). This will be followed by 4 3-4 CB Eviscerates and 8 white attacks (2 from each Rogue), each of these also increased by MoS and Murder. We're only 2 seconds into the attack at this point. If he's still alive, 4 good ol' SS'es will finish him off, especially with Dirty Deeds increasing the damage once he's under 35%.

    By the way, I'm making one of these for each of my Rogues... it works in stealth - http://www.wowhead.com/?item=24128

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