Quote Originally Posted by 'Hat',index.php?page=Thread&postID=59448#post59448
I tried assist but they'd hit stuff far away in instances, so I'm happy enough with just focustarget. As far as assist mechanics, it targets the highest aggroing character whom you're assisting? Is that true? If so, that's pretty cool, but not something I care to do with my mages. The beauty of mages and fireball is that it takes a while to cast, so I can typically get aggro from other characters and switch back if I need to. Plus, I'd rather just burn down one that my main is attacking, then worrying about the other ones. So, I guess it's just a matter of preference. :/ An idea might be to have 3 attack the main's target, and have one attack the previous target if it runs away. I think the reason why I did it that way is so that they can keep sheep target's on them, but I still have a few things to work out too.


assists target stuff far away in instances? i dunno burned down first two bosses in ramparts, bloodfurnace and slave pens (that #@!# lobster has been by far the hardest) and never had any focus problems with the above macro.... only problem I have ever seen is I created a focus macro for each mages sheep target (one to assign another to actually sheep) well if i change targets to quickly mage two will grab focus to the firsts target - this isn't a macro problem but simply a lag since i'm multiboxing my main at work and alts at home.... ((hitting the key a second time seems to fix it - i dunno if its just because time has passed for the alts to see i have changed targets or it really rechecks - either way use raid icons on your focus macros to ensure everyone has the correct target

finally imo its good for mages to stick dps to a target - if you are attempting to build aggro on a second or sometimes third target you might not want your mages leaving the first that you already have aggro on... i dunno maybe to each his own just has been easier to me that you have full control to start building aggro on your second target while the first mob still has <20% life left