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  1. #1

    Default Read this. An great article about video game censorship and why the govt has already lost

    US PvE : Dawnbringer <Gnomercy>


    5 Boxing; Paladin - Marhaus, Shaman x 4 - Lorras, Serikana, Terianna, Ermok

    Plaguedone - Death Knight LVL80

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  2. #2

    Default

    [align=center][/align]Personally I think it is a pretty crap article. The guy who wrote it seems to be frothing at the mouth and is going off on some rant. In fact, it is difficult to actually extract from his article that the issue is about censorship in games ie violence/sex/crime/etc.

    I haven't been able to find Tanya Byron's report yet, not sure if it is publicly available, but I don't see why computer games will be treated any different than any other media censorship. Just because someone grew up playing pacman and pong they will now feel that it is ok to make games full of high quality realistic violence and sexual content available in mainstream shops to children?

    The whole article sounds like some 10 year old rubbing the Tanya Byron report in the government's face and going, "Naaa, naaaa, naaam, naaa". Pretty childish and not really helping the cause at all.

    EDIT: Seems like the Tanya Byron report can be found here.
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

  3. #3

    Default

    The article was written by the creator of the first MUD. Basically the forerunners for MMO's. It is kind of a rant but the points do hit home. He is basically stating that all the old people that run the govt at the moment do not sympathise (sp) with gamers because they were not gamers themselves. The next upcoming generation of government elected officials are going to be of the age that they most likely grew up gaming. This leads them to realize that most of the banning and bad press about games floating around is purely misinformed babble.

    That being said. I do not in any way support the selling of games including violent/mature content to younger audiences. I believe that the parents should be the ones making the informed decisions. This does not give anyone the right to say that the developers cannot make such games or that I (legally of age) should be prohibited from buying such games. Considering I can walk into the local best buy and pick up a Playboy video, I should also be able to purchase said video games.

    -Kissell13
    US PvE : Dawnbringer <Gnomercy>


    5 Boxing; Paladin - Marhaus, Shaman x 4 - Lorras, Serikana, Terianna, Ermok

    Plaguedone - Death Knight LVL80

    1.....10.....20.....30.....40....50.....60.....70.....80

  4. #4

    Default

    The threat of government censorship is generally more than enough to get an industry to regulate itself. If someone actually pushes the envelope with a game enough to get congress to do something about it, you'll see an industry wide backing away from the offender as they are ripped to shreds by government dogs.

  5. #5

    Default

    Quote Originally Posted by 'Kissell13',index.php?page=Thread&postID=59188#pos t59188
    The article was written by the creator of the first MUD. Basically the forerunners for MMO's.
    For the record, I know what a MUD is, I played various MUDs, LPMUDs, TinyMUDs, MUSHes, etc.

    It is kind of a rant but the points do hit home. He is basically stating that all the old people that run the govt at the moment do not sympathise (sp) with gamers because they were not gamers themselves. The next upcoming generation of government elected officials are going to be of the age that they most likely grew up gaming. This leads them to realize that most of the banning and bad press about games floating around is purely misinformed babble.
    There is no mention in the article about any specific bannings or bad press. The article sets the tone that the gaming community as a whole is at odds with the decisions of the government and that the gamers win because the gaming generation is coming of age.

    1st of all, he makes the assumption all gamers share his point of view, whatever it is. He also assumes that the majority of people grew up playing games. Most of my friends/family don't play beyond the freecell/solitaire/minesweeper/tetris style games. I hardly think that playing tetris and pacman as a child changed your entire stance on censorship.

    2nd, he uses the Tanya Byron report to somehow justify his views (whatever they are) while I don't think the report does anything of the kind.

    The one issue I think he might be going on about is: Violence in games cause violent behaviour in children.
    This is a heavily debated and researched topic and there is no significant proof either way. There is a big section on it inside the Tanya Byron report that is well worth reading. The US has that nutjob who has this crusade against games but anyone who takes him seriously need to lay off the drugs.

    From his ranting it sounds like the government wanted to ban games and was looking for the Tanya Byron report to justify such a course of action, he does not give any details in his rant so as far as I can tell it is just rantings.
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

  6. #6

    Default

    I didnt mean to imply that you didnt know what a MUD was only that the article/rant was written by the guy who created the first MUD.

    Also didnt mean to start any craziness here, just thought it was an interesting read from a different viewpoint than people usually see.

    -Kissell13
    US PvE : Dawnbringer <Gnomercy>


    5 Boxing; Paladin - Marhaus, Shaman x 4 - Lorras, Serikana, Terianna, Ermok

    Plaguedone - Death Knight LVL80

    1.....10.....20.....30.....40....50.....60.....70.....80

  7. #7

    Default

    Gamers vote. Gamers buy newspapers. They won't vote for you, or buy your newspapers, if you trash their entertainment with your ignorant ravings. Call them social inadequates if you like, but when they have more friends in World of Warcraft than you have in your entire sad little booze-oriented culture of a real life, the most you'll get from them is pity.
    If people start voting for their government based on their stance towards computer games you have bigger problems than a few games getting banned.
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

  8. #8

    Default

    Quote Originally Posted by 'Kissell13',index.php?page=Thread&postID=59197#pos t59197
    I didnt mean to imply that you didnt know what a MUD was only that the article/rant was written by the guy who created the first MUD.

    Also didnt mean to start any craziness here, just thought it was an interesting read from a different viewpoint than people usually see.

    -Kissell13
    Yeah, I am overreacting I just think people who write articles like that are part of the problem. If I don't stop now I will be quoting his entire article and dismantling it piece by piece.
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

  9. #9

    Default

    quick comment on the article before i post my 2cs. It was immaturely written but the statement it true nonetheless. Games are here to stay.

    Now down to what's troubling me..

    I'm sure some of you have heard it before. the whole maniac or nigh cult fanatic who goes on and on about how "Videogames, this modern Music, and all these films are EVIL!" etc etc etc and most of us carry on and *sigh*..
    Generally I ignore these ppl because they are often so engrossed in their own world and beliefs that they have no consideration for anyone else (oh snap.. did I just do it there? fudgecakes.. must.. erm.. think.. ... ... they are wrong ok! not me)

    But worryingly there are more countries around the world, where this belief IS affecting the countries policies.
    I'll take Germany as an example (not because this is a stab at Germany, but because it's been in the news recently)

    Whilst understandably, due to the history of said country, many feel that in order to avoid aggression, violence etc one has to be shielded from it at all costs.
    Whilst there is some sense in this, it does not work in this way. Everyone needs a release for their frustrations, anger etc and what better way to do so then by venting those emotions on some fictional character, whereby the only damage is to the wear and tear of a keyboard and using up a few minutes/hours of your CPUs fan, drawing the eventual exploding PC ever closer.
    Unfortunately the powers that be in Germany are at present seriously considering introducing legislation to charge people with committing virtual offences within a game, "cruel violence on humans or human-looking characters" inside games. And although this may sound absurd to some (including myself), it is happening more and more often.

    The arguments of violence in games/films etc promoting more violence in real life is to date (to my own knowledge) scientifically unfounded and incorrect.
    Whilst I disagree with that argument in principle, I do think that in certain people, susceptible to irrational behaviour influenced by any source, videogames can be an added factor in progressing this mentality into action. But placing that into perspective for a second.. so far there have been only 16.. 16!!! reported events of violence that has been blamed on videogames. I take the point it is 16 too many, however to this date they have not been proven to be the sole catalyst for these events. What many non-gamers tend not to consider is that video games are likely to have been the only thing from preventing these things from happening sooner.

    ----

    For a final point I would like to highlight something I believe to have remained un-addressed for a long time.
    It is about the medium of news reports. Whilst I believe strongly in that information should remain uncensored, there is a worrying aspect to having information about (in this case violent) events.

    For this case I will highlight something that appears to be more common in the US then other 1st world countries.
    The US unfortunately seems to have suffered by a rise in school shootings since the first reported case in 1966. Whilst the increase was slow to begin with (10 before the 1990s), the last decade has seen this number rocket, so much so that in February of this year alone there have already been 5 reported cases.
    So why this rise? It is primarily down to something called social proof. whenever you see or hear about something, that someone else in a very similar situation to your own has done, it subconsciously becomes more acceptable. Whilst the conditions for this to happen are very particular, with a population of 6billion around the world you will find people similar minded to yourself somewhere.

    To highlight my point, many of these killings for instance seem to have been teen or university aged students in remote/rural areas. News reports usually gave statements describing these students as relative social outcasts, prone to liking certain things/hobbies etc etc.. without realising that by them reporting this across the US, people in similar situations were likely to listen and think.. "Sounds like me".. as soon as that tie is crated, it becomes social proof of and more acceptable behaviour to that person.

    This can be applied to absolutely everything!

    take for instance helping someone in the street. If you see someone lying on the pavement, curled up against the wall.

    there are two things that you can do.

    one is walk on past, the other is help the person.

    what you do is not actually all up to you.
    if you are in a big crowd and everyone seems to be walking past, you are far more likely to do the same. If however you see someone in front of you stop and try to help that person, you are far more likely to at least show some interest and might help.
    I'll stop here because once again I'm blathering on like a loony.

    My point is don't let things influence you! ever! Persuasion by sound argumentation and reasoning, sure.. but not influence!
    1--------10---------20---------30---------40---------50---------60---------70---------80
    Kaiya, Ðeceased, Deceased, Decaesed, Deceasead, Deceasaed

  10. #10

    Default

    Quote Originally Posted by 'Ðeceased',index.php?page=Thread&postID=59297#post 59297
    quick comment on the article before i post my 2cs. It was immaturely written but the statement it true nonetheless. Games are here to stay.

    Now down to what's troubling me..

    I'm sure some of you have heard it before. the whole maniac or nigh cult fanatic who goes on and on about how "Videogames, this modern Music, and all these films are EVIL!" etc etc etc and most of us carry on and *sigh*..
    Generally I ignore these ppl because they are often so engrossed in their own world and beliefs that they have no consideration for anyone else (oh snap.. did I just do it there? fudgecakes.. must.. erm.. think.. ... ... they are wrong ok! not me)

    But worryingly there are more countries around the world, where this belief IS affecting the countries policies.
    I'll take Germany as an example (not because this is a stab at Germany, but because it's been in the news recently)

    Whilst understandably, due to the history of said country, many feel that in order to avoid aggression, violence etc one has to be shielded from it at all costs.
    Whilst there is some sense in this, it does not work in this way. Everyone needs a release for their frustrations, anger etc and what better way to do so then by venting those emotions on some fictional character, whereby the only damage is to the wear and tear of a keyboard and using up a few minutes/hours of your CPUs fan, drawing the eventual exploding PC ever closer.
    Unfortunately the powers that be in Germany are at present seriously considering introducing legislation to charge people with committing virtual offences within a game, "cruel violence on humans or human-looking characters" inside games. And although this may sound absurd to some (including myself), it is happening more and more often.

    The arguments of violence in games/films etc promoting more violence in real life is to date (to my own knowledge) scientifically unfounded and incorrect.
    Whilst I disagree with that argument in principle, I do think that in certain people, susceptible to irrational behaviour influenced by any source, videogames can be an added factor in progressing this mentality into action. But placing that into perspective for a second.. so far there have been only 16.. 16!!! reported events of violence that has been blamed on videogames. I take the point it is 16 too many, however to this date they have not been proven to be the sole catalyst for these events. What many non-gamers tend not to consider is that video games are likely to have been the only thing from preventing these things from happening sooner.

    ----

    For a final point I would like to highlight something I believe to have remained un-addressed for a long time.
    It is about the medium of news reports. Whilst I believe strongly in that information should remain uncensored, there is a worrying aspect to having information about (in this case violent) events.

    For this case I will highlight something that appears to be more common in the US then other 1st world countries.
    The US unfortunately seems to have suffered by a rise in school shootings since the first reported case in 1966. Whilst the increase was slow to begin with (10 before the 1990s), the last decade has seen this number rocket, so much so that in February of this year alone there have already been 5 reported cases.
    So why this rise? It is primarily down to something called social proof. whenever you see or hear about something, that someone else in a very similar situation to your own has done, it subconsciously becomes more acceptable. Whilst the conditions for this to happen are very particular, with a population of 6billion around the world you will find people similar minded to yourself somewhere.

    To highlight my point, many of these killings for instance seem to have been teen or university aged students in remote/rural areas. News reports usually gave statements describing these students as relative social outcasts, prone to liking certain things/hobbies etc etc.. without realising that by them reporting this across the US, people in similar situations were likely to listen and think.. "Sounds like me".. as soon as that tie is crated, it becomes social proof of and more acceptable behaviour to that person.

    This can be applied to absolutely everything!

    take for instance helping someone in the street. If you see someone lying on the pavement, curled up against the wall.

    there are two things that you can do.

    one is walk on past, the other is help the person.

    what you do is not actually all up to you.
    if you are in a big crowd and everyone seems to be walking past, you are far more likely to do the same. If however you see someone in front of you stop and try to help that person, you are far more likely to at least show some interest and might help.
    I'll stop here because once again I'm blathering on like a loony.

    My point is don't let things influence you! ever! Persuasion by sound argumentation and reasoning, sure.. but not influence!
    WALL OF TEXT CRIT ME FOR 9000

    sorry ppl

    EDIT: learn to proof read
    1--------10---------20---------30---------40---------50---------60---------70---------80
    Kaiya, Ðeceased, Deceased, Decaesed, Deceasead, Deceasaed

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