Hmm I'm not anywhere close to getting into kara atm, but i do have one or two suggestions that might help

this is one of the few encounters where the pvp trinklet might not only come in handy, but may be essential

so the pvp trinklet will save you for the first wave.

then make sure ur ahnks are up on all characters. and use them if you don't manage to escape

now onto movement:

what i guess you normally are doing is pressing your follow macro and running with your main until you reach the end. This unfortunately wont work most of the time as it simply takes too long.

There is a neat trick tho (can't remember who came up with it tho).

The idea is when you get pulled in, press your follow macro and start running to the edge. Here is where it changes. Instead of doing this until you reach the end, you have to press your universal move forward button the moment your clones turn to face the way you want to run. The reason for this is that then they wont be lagging a few steps behind but should be almost right on top of you.


as for interrupting spell casts have a separate Earth shock key set on round robin

the macro should be

/stopcasting
/cast Earth Shock

that way whenever you press it it will take one of your shammies and cancel his cast and instead interrupt with ES. just be sure not to spam this and only press it in quick succession if it looks like one was resisted.


EDIT: that idea with the priests is a great idea see if you can get them (if you have one in your raid) to mass dispel once they reach the end themselves. might be a lifesaver for your team