First of all I would like to welcome back Vyndree. To paraphrase Agent Smith welcome back we've missed you. So after reading your blog entry about your enhancement experience and then wiping the blood from screen that was shooting from my eyes, I am of the opinion that you got screwed. This opens my own can of worms. I wish I could say that I was in disbelief about what had happened. I wish I could say that I have never seen anyone treated that badly by a guild. However I have, and have seen even worse.
This after a lot of thought has brought me to the conclusion that guilds are broken. People, many of whom have good intentions, join guilds with the idea that this will be good for them and they can make some friends and it will make the game more fun. In the end game though it seems to me that the majority of the time, people end up getting taken advantage of. Cliques form, insults and negative comments are made people get their feelings hurt and then the cycle begins anew. What’s worse problem is people feel that they make "friends" in this game and then are betrayed. Currently I classify "WoW Friends" somewhere between acquaintances and 2-3 cousins.
Part of the reason why I think guilds are broken is the fact to raid you need so many people in the guild. Invariably that many people will not have the same purpose and there are going to be people, maybe lots of people, that you don’t really know. The falsehood of this is that somehow the guild is supposed to be something akin to one big happy family. I have rarely seen that to be the case, an in those cases rarely does that hold true for more than about 1 month. Usually by that time people’s interests start to deviate and the guild "family" begins to splinter.
Which brings me to content. I think 25-40 man content is stupid. Really it’s an internet bubble concept imho. "Wow I am playing with 25 people from all over the place isn't that cool." Sure as a novelty it's cool but it quickly loses its luster. From my experience I have had way more fun doing 5-10 man content with people I know than I ever had doing 25 man. Also with the current percent of people that are able to participate in "raid" content I feel the developers spend 90% of their time catering to 2% of the overall game population, which is a joke imho. So for me the answer is simple stop putting the emphasis on 25 man content. Start developing more 5 and 10 man content.
Currently I am in a smaller guild. It’s all people that I work with and am friends with in RL. This is the only guild that I have seen that has worked consistently. I think a big part of the reason for our success is that fact that we all see each other in RL. Those problems can be addressed with people in RL. When they happen we talk about it at work the next day or one phone and we get it resolved with no name calling or hurt feelings. This again imho shows why I think there should be more emphasis on 5-10 man content. To allow and encourage smaller tighter groups.
Lastly I would point to Tabula Rasa. I don't know if any of you have played that game or are familiar with Richard Garriott and its beginnings. But Richard Garriott could be called one of the "founding fathers" of game development. He played WoW and other MMORPG's for over 2 years; he then came up with a list of things that were/are broken with them. Basically he set out to set those things right, the name Tabula Rasa is a Latin phrase which literally means clean slate. One of the things he identified that was wrong was large player content outside of PVP. So in TR the maximum number of players allowed in any instance is 6. To me this speaks volumes.
So anyway I've made my case, thanks if you've read this far and have put up with my little rant here. But my point in doing this isn’t just to rant. I am curious if anyone feels the same way I do. So please reply and let me know what you think.
Thanks
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