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  1. #1

    Default Force of Nature in a macro??

    Hey, I searched but had no luck is there a way i can put Force of nature into a macro or is this impossible due to having to click the green thing on the ground?
    [align=center]5 Box[/align][align=center]1 Paladin 4 Druids[/align][align=center]Rizan, Stampa, Stampb, Stampc, Stampd[/align][align=center]Zenedar Horde EU[/align]

  2. #2

    Default

    This might be what you are looking for: MiniMap Ping Explained - Cast AOE Spells
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  3. #3

    Default

    Thanks a ton, works like a charm
    [align=center]5 Box[/align][align=center]1 Paladin 4 Druids[/align][align=center]Rizan, Stampa, Stampb, Stampc, Stampd[/align][align=center]Zenedar Horde EU[/align]

  4. #4

    Default

    Just keep in mind this macro summons them on top of you without a specified target, and as a boomkin I'm sure you know how retarded the Treant AI is by now...they'll either aggro something wrong, split up, or do diddly squat and sit there staring into space watching the grass on their asscracks grow lol; s'why I still manually drop them, especially vs ranged enemies.
    Not Currently Boxing
    IRC Excerpt:
    Drayth> Finish this set: Spaceturkey Lazurturkey Moonturkey Starturkey - and no, don't say Sunturkey.
    Fursphere> Moonturkey? Drayth> Look at #3...lol - Fursphere> damnit...Starturkey?
    Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat

  5. #5

    Default

    Quote Originally Posted by 'Eteocles',index.php?page=Thread&postID=58515#post 58515
    Just keep in mind this macro summons them on top of you without a specified target, and as a boomkin I'm sure you know how retarded the Treant AI is by now...they'll either aggro something wrong, split up, or do diddly squat and sit there staring into space watching the grass on their asscracks grow lol; s'why I still manually drop them, especially vs ranged enemies.
    I thought someone found a fix for this using x,y coordinate offsets further into the thread?

    I've had beer since the last time I read it, so I could be wrong... :whistling:
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  6. #6

    Default

    Yeah you can add coords to drop them further away than on top of you but that won't be perfect every time and that green circle is still in midair; if the mob ain't high enough to be "hit" by the circle it probably won't target him specifically and yer treants will probably fly back to you(as I said, treant AI is beyond retarded, retarded is being kind and unlike shadowfiend and water ele we don't get a pet bar to control them with); the trouble with those coords is also that the mob's distance from you and angle will be different every time and you may not even hit them in the first place; works fine with aoe spells since those're static/channeled anyways but for pets it's not so hot lol
    Not Currently Boxing
    IRC Excerpt:
    Drayth> Finish this set: Spaceturkey Lazurturkey Moonturkey Starturkey - and no, don't say Sunturkey.
    Fursphere> Moonturkey? Drayth> Look at #3...lol - Fursphere> damnit...Starturkey?
    Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat

  7. #7

    Default

    Works perfectly in AVs on groups of Alliance :P
    [align=center]5 Box[/align][align=center]1 Paladin 4 Druids[/align][align=center]Rizan, Stampa, Stampb, Stampc, Stampd[/align][align=center]Zenedar Horde EU[/align]

  8. #8

    Default

    @ Eteocles
    Ah, I've never even seen the Treants in action. I understand what you are saying now, thanks.

    @ The Minphs
    Glad it worked out for you!
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

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