Against balanced alliance teams (ie no 66+% rogue/hunter twink matchups) it's great because then I can stay in the back doing ranged, like the first WSG I played on them weeks and weeks ago even though it was a loss - no twinks on either side, with all those rogues in the game I filmed I had no chance. Ended up meleeing because of the deadzone and it was too risky to get into proper position a lot of the time - the other computers client (the other hunter) has a camera view of what goes on behind that guy. Huge advantage
Sluggish as hell in WSG with small spaces and LOS issues (another reason why I meleed a lot). Arathi Basin would be a better home for them - line of sight all the time, huge open areas.
As for PvE, at level 17 I needed some deviate scales for leatherworking, I was able to do double pulls in Wailing Caverns quite well. Had to kite and res pets a few times but it was really effective. I don't think a hunter duo can find anything unsoloable outside of an instance that doesn't require a raid or has anti-hunter/kiting scripting applied to it.
If I was starting 2-5 hunters I would start farming WC with them as soon as possible - RFC has too many 3+ pulls, then start PvP at level 29 after being twinked out with weapons and gear from the Stranglethorn Vale hunting and so on. The hunters would have skinning, herbalism, mining and enchanting, then leatherworking and jewelcrafting, possibly alchemy.
Could five-boxed hunters do a heroic instance? If all mobs were suspicable to staying in Freezing Traps and you worked out positioning and the pets could talk and keep aggro - yes. Not like you're going to need to pull six heroic difficulty mobs ever.
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