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  1. #1

    Default [WoW] What to do until /follow is fixed?

    Hey, first post here

    I've just got into the idea of playing two wow accounts off the same computer (It can handle it) and it works fine except the /follow disconnect problem that seems to be around. Enabling vsync didn't work and so I'm currently looking for a work around until it's fixed.

    Obviously I could tab between the two client windows and move both characters, however I was wondering if their was an easier way to do this? Using priests so it doesn't have to be perfect, as long as it's the same direction and relatively the same position (like follow)

    Regards,

    Zaza

  2. #2

    Default

    Strange, I was never disconnected when following =/
    Work in Progress:
    Priest: Xloco
    Locks: Eenie, Meenie, Mynie
    Mage: Moie ( Moe was taken -.- )

  3. #3

    Default

    Is this the issue your referring to? Where you /follow anyone and WoW disconnects as if you clicked a bad item link? If so my heart goes out to you, that problem looks like its in a slog of voodoo for a while.

    I find the coding logic behind /follow to be always interesting. Its obviously not just following the other character or even just taking pathing cues from the other character. But there is some upkick in communication that is blizzard to me as well. You can see this in how until recently patch characters interacted when they were walking near each other the speeds would change. Or how /follow-ing a mage would prevent them from blinking.

    And if you think about it, pet pathing is pretty damn spiffy in WoW, even though its comical and irritating at times.

  4. #4

    Default

    Yes hpavc, that's the issue I'm referring to unfortunately.

    It's maint/patch tonight (for the EU at least) so it's possible, although incredibly unlikely, that it will be fixed... not exactly getting my hopes up though.

    From what I can tell, there's communication between the follower and the person being followed which is building too high and the server is kicking the follower off to reduce this load. If you wait a while and try again, it takes longer to get kicked (about 3-4 minutes at a rough estimate) and the more action you take the faster too, however standing still seems to actualy work in an opposite way and increase the rate of being disconnected, which seems contrary to logic (,since standing still would surely require no communication?).

    Does anyone have any alternative solutions until this issue is fixed?

    Thanks



    ;Edit

    Well, I've edited my AHK script to include wasd keys for movement (hopefull) however as the EU servers are down for 3 hours 40 minutes I was wondering if anyone else could tell me if this solution would actually work?

    All I have done is add the following to the script;

    (As reference, are the keys case sensitive? So is 'e' the same as 'E'? Does one work and not the other?)

    [code:1]; *******************
    ; *** WASD ***
    ; *******************
    #IfWinActive, World of Warcraft
    ~w::
    ControlSend,,{w down}{w up}, ahk_id %idMain%
    ControlSend,,{= down}{= up}, ahk_id %idClone%
    ControlSend,,{w down}{w up}, ahk_id %idClone%
    return

    #IfWinActive, World of Warcraft
    ~a::
    ControlSend,,{a down}{a up}, ahk_id %idMain%
    ControlSend,,{= down}{= up}, ahk_id %idClone%
    ControlSend,,{a down}{a up}, ahk_id %idClone%
    return

    #IfWinActive, World of Warcraft
    ~s::
    ControlSend,,{s down}{s up}, ahk_id %idMain%
    ControlSend,,{= down}{= up}, ahk_id %idClone%
    ControlSend,,{s down}{s up}, ahk_id %idClone%
    return

    #IfWinActive, World of Warcraft
    ~d::
    ControlSend,,{d down}{d up}, ahk_id %idMain%
    ControlSend,,{= down}{= up}, ahk_id %idClone%
    ControlSend,,{d down}{d up}, ahk_id %idClone%
    return
    [/code:1]

  5. #5

    Default

    Simplest way:
    The disconnect only happens if the character that is followed is not moving. So:

    1.) hit the /follow macro
    2.) immediately move your main
    3.) when you reach your destination hit a button that you assign "move back" to on all characters. Do that as soon as you stop moving with your main and the /follow breaks.

    Yeah it sucks, but it's the easiest way and it works for my 5 box team.

    Have fun,
    Bunny

  6. #6

    Default

    Are you sure you enabled vsync in-game as well as in the graphics card control panel?

  7. #7

    Default

    It only happens to me, and don't ask me why... when I get my toons onto a boat. I swear to you, everything else is perfect but on a boat my carebear will disconnect 3 times at least.

  8. #8

    Default

    Also only happens to me on a boat/zeppelin/lift. What I do is /follow onto the moving object, then immediately press my key to stop following. When I get to the destination, I set the toons to follow again. I have had zero problems doing it this way.
    DAoC (retired): Camelot Monkey
    WoW: Ysera - Paladin (Zirie) Mages (Birie, Cirie, Dirie, Jirie)

  9. #9

    Default

    The script I use initiates follow on toons 2&3 on the downstroke of 'w' & on the upstroke sends a full 'w' keypress to 2&3. Therefore as soon as my main starts to move forward the others follow and when he stops follow is broken.

  10. #10

    Default

    I remeber DAOC used to have similar issue. Before it has to do with the background not getting enough resources and ends up DCing.

    When I started multiboxing wow I was disconnecting too. Mind you I have a quad core with 4 gigs of ram and such. What I do to fix my problem is I close as many background process as possible. I load in windows mode. Then I set the pority for my wows one setup higher. I make sure the none forground wows are minimized. That seems to work for me. I can have 3 wows running with no dc and /follow. Anything more and I'll get random dc in mins.

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