ok.. i thought i would put these here for others to reference.
basically... make 3 macros. detail-lo, detail-med, and detail-hi . the difference in quality is fairly massive.. but the cpu/ gpu savings between hi and lo detail is massive.
here you go:
Code:
/say detail: low
/console groundEffectDensity 16
/console groundEffectDist 1
/console horizonfarclip 1305
/console farclip 177
/console characterAmbient 1
/console smallcull 1
/console skycloudlod 1
/console detailDoodadAlpha 1
Code:
/say detail: medium
/console groundEffectDensity 136
/console groundEffectDist 70
/console horizonfarclip 3765
/console farclip 477
/console characterAmbient 1
/console smallcull 1
/console skycloudlod 2
/console detailDoodadAlpha 1
Code:
/say detail: high
/console farclip 777
/console horizonfarclip 6226
/console groundeffectdensity 256
/console groundeffectdist 140
/console smallcull 0
/console skycloudlod 3
/console characterambient 0
/console detailDoodadAlpha 100

edit: updated hi-detail .. thanks Maz
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