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  1. #11

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    Quote Originally Posted by Ellay
    You can have it repeating over and over but you need to be physically controlling the character. If it start doing everything for you, that's botting.
    Hmmm - It's mostly on Auto Follow just like most of you other multi boxers out there. The most I'd do is stop to drink water.

  2. #12

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    Do you bind a key to give the N52 temporary control over the priest, and you mouse over to the priest's screen with Synergy?

    I was thinking of making the N52's space bar my shift state key, which would also serve as the trigger or hotkey to tell Synergy that I want to broadcast those keystrokes to my priest while the hotkey is pushed down. And when I release the hotkey, stop broadcasting. Or is that even possible? Otherwise, how else would you let Synergy know when to broadcast and when not to? Or do you have to mouse over to the priest's screen, then start punching keys?

    Thanks

  3. #13

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    I think I might of figured it out. From your post, CTRL would be your shift state key, so when you held it down, the N52 would in effect control your priest's keybindings.

  4. #14

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    How do you guys have your nostromo's bound?

    I moved from using my nostromo to a Saitek pro gamer command unit... I used pretty much the same binding schema with both... I posted my keybinding scheme under the pro gamer at.

    http://www.dual-boxing.com/forums2/viewtopic.php?t=425

    My scheme allows for 44 different hotkeys without losing movement.. IE.. being able to cast/special ability while never losing movement.

    I'd like to compare my setup to how other people have theirs built.

  5. #15

    Default Bum Controler...

    I've had one of the N52s and before it the N50. The N50 was a great innovation, T N52 was building on the best available. However My N52 has had a problem with the lower button since purchase. The thumb button (the one down by the lights) Sticks and does not activate correctly 90% of the time (Sticks or won't press). I still use my pad greatly, but I just maneuver around the button and removed all programming for it (one I left it activating a button by accident and accidentally hit it and it stuck me casting like crazy till I realized it was stuck)

  6. #16

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    Had the same issue on my first n52, bought another only to find it had same issue. After working on it for a while I realised that due to bad design unless the key travels vertically it will always stick. Two ways round it that I found, one is to remove the key (have to take unit apart to do so) and using a small amount of silicon grease (bought form electronic hobby shops etc) {edit: I actually used Olvie Oil as that was all I had } lubricate the pillar that passes through the body of the unit. The other method is simpler but can be harder, train your hand to press the key vertically...

    As for the layout of keys:

    I suspect I'm in a minority here but I don't use the thumb pad for movement.

    Roughly:[code:1]
    | 1 | 2 | 3 | 4 | 5 |
    | 6 | 7 | 8 | 9 | 0 |
    | a | b | c | d |
    [/code:1]

    1 = Targeting (generally focus set/reset)
    2 = Target nearest (with modifier Target Last)
    3 = Forward (Bound to follow/assist on alts)
    4 = Button 7 (As in button seven of a ten slot action bar)
    5 = Button 8
    6 = Shift key
    7 = Strafe Left
    8 = Backward on main (1st alt Forward / 2nd alt step left... etc)
    9 = Strafe Right
    0 = Button 9
    a = CTRL Key
    b = Alt key
    c = Down (Down/Sit)
    d = Button 10

    Scroll Up = Off
    Scroll Button = Either shift states or delete key depending on what I'm doing.
    Scroll Down = Off

    Left = Button 1
    Up = Button 2
    Right = Button 3
    Down = Button 4
    Large Thumb Buttton = Button 5
    Orange Thumb Button = Button 6

    So I have 10 action buttons bound, plus all those alt/shift/ctrl/ctrl+alt/etc modifiers. And my movement is un-hindered.
    Currently running 3x City of Heroes under Octopus

  7. #17

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