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Thread: Think I'm Done

  1. #21

    Default Do Not Want!

    About the time I'll actually care about S4, Wrath comes out... Then we'll poan in our 75 greenz for a while, and we get to start all over^^ It's likely they'll make similar mistakes with the honor system as they have in the past, who knows... This will mirror the previous honor system to the extent only the truly diligent will have their respective Rank14/2200+ piece.
    Code:
    While( Party.Level < 80 ) { canSleep = False; } //meh

  2. #22

    Default this grind is starting to get to me.

    I started looking at other games on the shelves. I logged into some games I used to play and said hi to some old friends. They may be right, I might now feel some regret over selling off all my land, gear, and skills. Its not worth re-investing the time and money to get back to where I was there now. I'm not sure what I want to do, but the grind is definitely getting to me here.

  3. #23

    Default

    Once I finish getting all my alt party to 70 (and subsequently having a 70 of every class) and get them geared out, I'll probably end up quitting for a while. I'm not going to level a bunch of Shamans to Arena, and I don't like raiding, so I'm left with very little to do. Wish they would take the emphasis off that stuff and start making content for people who don't want to play on a schedule.

  4. #24

    Default

    The point I'm trying to make is not about point selling--They're fixing that *quite* well, though anyone will still be able to smurf their teams up easily if you've got the time and inclination.

    What I'm saying is bad is adding an arena rating requirement to pretty much all of the S4+S4 Honor gear. It's stupid.

    I'm in the Navy. I deploy irregularly for random amounts of time. My work life doesn't allow me to be on a 2k+ rated team--Who wants someone who may or may not be here next week? The fact that, over time (Lots of it, mind you) you could accrue the honor points for the same rewards was the only thing keeping me in WoW. Sure, I'm only plugging along at ~500 points a week but *eventually* I'll get the gear. Now? Not really.

    With the changes to point selling and rating selling, they're limiting the weapons and shoulders to less than 1% of the population and cutting the rest off to quite a bit of people. It's one thing if they want to make the stuff more rare, but it's only going to increase the divide between casuals and hardcore people.

    To me, it should be about total time invested in this case: You put in X time and you get X rewards.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  5. #25
    Super Moderator Stealthy's Avatar
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    May 2007
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    Default

    Whilst I agree this will kill off win trading, I don't think it will stop point selling to any great degree. In fact point selling just got a whole lot more profitable, since powerlevelling will be the only option for many casuals to get the S4 gear.

    I think the need some kind of gear matching to balance it out. This would prevent fully S3/S4 geared teams coming down to the lower brackets and smashing poorly geared teams for points.

    Cheers,
    Stealthy
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  6. #26

    Default

    Well, it's against the forum's ToS to talk about the how of win trading, but this actually does nothing to stop it.

    It *does* stop point selling though. The only way to do it is to actually grind a team up to the desired rating with the people who're buying points... But then what's the point?
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  7. #27

    Default

    yeah it does stop any practical method of points selling

    the only way to do it now would be to "carry" a bad person, they pretty much have to play in most of the games from 1500 up to the desired rating, which is a royal pain in the arse for both parties.

    I'd say the only ppl who could reliably points sell now without it being retardedly annoying would be aellie and/or other quad-box shamans (once you get gear & strategy down)

    and that would pretty much only work for healers =P

  8. #28

    Default

    Quote Originally Posted by 'Eteocles',index.php?page=Thread&postID=55715#post 55715
    Disclaimer: You guys know I bitch about arenas ;p Don't take it personally, just my view on things.

    "Since we're taking buying points out of the picture..."

    Proper ending to the sentence: ...people will actually have stuff they earned and deserve, and feel proud of it, rather than instantly having everything handed to them then complaining they're bored.
    While I agree you do get bored, I enjoy being better than others, at the things I enjoy, I.E. killing people. Though I damn sure have never bought points, I can see why some one would wish to skip the gearing phase and go to the "lol i can kill you with 1 hand behind my back" feeling. Though it gets old.

  9. #29

    Default

    Quote Originally Posted by 'Mosg2',index.php?page=Thread&postID=55833#post558 33
    The point I'm trying to make is not about point selling--They're fixing that *quite* well, though anyone will still be able to smurf their teams up easily if you've got the time and inclination.

    What I'm saying is bad is adding an arena rating requirement to pretty much all of the S4+S4 Honor gear. It's stupid.

    I'm in the Navy. I deploy irregularly for random amounts of time. My work life doesn't allow me to be on a 2k+ rated team--Who wants someone who may or may not be here next week? The fact that, over time (Lots of it, mind you) you could accrue the honor points for the same rewards was the only thing keeping me in WoW. Sure, I'm only plugging along at ~500 points a week but *eventually* I'll get the gear. Now? Not really.

    With the changes to point selling and rating selling, they're limiting the weapons and shoulders to less than 1% of the population and cutting the rest off to quite a bit of people. It's one thing if they want to make the stuff more rare, but it's only going to increase the divide between casuals and hardcore people.

    To me, it should be about total time invested in this case: You put in X time and you get X rewards.
    Ow come on, why always the 'I dont have time, so the ratings must go', -crap? If you cant put in the time to train yourself and your teammates up to a decent rating, why should you get the gear? And why shouldnt you be able to get a team going to reach high ratings. You are to lazy to arrange your surroundings to help you and then you dislike it when somebody throws hurdles at you, come on man.

    And what is wrong with a division between casual and hardcore people? Why should you, who will be putting less effort/time into something opposed to hardcore person x, get the same gear as somebody that does twice that amount of time effort, thats retarded.

  10. #30

    Default

    Quote Originally Posted by 'Los',index.php?page=Thread&postID=55870#post55870
    Quote Originally Posted by 'Mosg2',index.php?page=Thread&postID=55833#post558 33
    The point I'm trying to make is not about point selling--They're fixing that *quite* well, though anyone will still be able to smurf their teams up easily if you've got the time and inclination.

    What I'm saying is bad is adding an arena rating requirement to pretty much all of the S4+S4 Honor gear. It's stupid.

    I'm in the Navy. I deploy irregularly for random amounts of time. My work life doesn't allow me to be on a 2k+ rated team--Who wants someone who may or may not be here next week? The fact that, over time (Lots of it, mind you) you could accrue the honor points for the same rewards was the only thing keeping me in WoW. Sure, I'm only plugging along at ~500 points a week but *eventually* I'll get the gear. Now? Not really.

    With the changes to point selling and rating selling, they're limiting the weapons and shoulders to less than 1% of the population and cutting the rest off to quite a bit of people. It's one thing if they want to make the stuff more rare, but it's only going to increase the divide between casuals and hardcore people.

    To me, it should be about total time invested in this case: You put in X time and you get X rewards.
    Ow come on, why always the 'I dont have time, so the ratings must go', -crap? If you cant put in the time to train yourself and your teammates up to a decent rating, why should you get the gear? And why shouldnt you be able to get a team going to reach high ratings. You are to lazy to arrange your surroundings to help you and then you dislike it when somebody throws hurdles at you, come on man.

    And what is wrong with a division between casual and hardcore people? Why should you, who will be putting less effort/time into something opposed to hardcore person x, get the same gear as somebody that does twice that amount of time effort, thats retarded.
    Because it should be about time invested. The division between hardcore and casual people is the total amount of life-time it takes them to get rewards--What they can do in a few weeks may take me months, but I shouldn't be cock-blocked from those same rewards... And please don't try and tell me that raiding is harder than any other facet of this game.

    And for me personally, as I explained (If you'd taken the time to comprehend it, that is), I can't train a team to get to high ratings because of my committment to my job. That's not something that is flexible when you're in the military, bud.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

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