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I admit I never got out of the 'bone chips' stage of EQ1 and then WoW beta arrived.
One thing that was interesting is what in WoW the warlock pets are useful, as much as they are, from the first level pet to the end game pet, whatever that is. Where the EQ equivalent upgrades the pet with a new monster companion and the previous are cast aside. That was sort of odd to me.
People talk about the 'cartoony' graphics of WoW and hate it for that. I admit the graphics are as described to a degree. However they are completely consistent, you can walk from Under City to Booty Bay and never see a group of objects that were dropped into the foreground in some different stylization. I found this with a lot of other games and it always bugged me more than anything cartoony would. Once you play the cartoony goes away with the immersion.
What I like most is that same walk from UC to BB would be without a single load screen and you can enter every building and talk to every guy and not get a load screen.
The engines like LOTR and EQ2 where you hit that load screen when you walk into a building, enter a courtyard, etc. Oh for shame.
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