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  1. #11

    Default

    cool as all of that is...

    I don't have a mage and pally to come help me out. I may be able to swing some favors and get a high level to come help me out... but i haven't ever got two.

  2. #12

    Default RE: Mage and Pally boosting

    Quote Originally Posted by 'Rowdysattva',index.php?page=Thread&postID=55465#p ost55465
    From reading around the forums and the wiki seems like the mage and pally are the two top classes to crush instances with for leveling your boxing team. I noticed that from time to time people insisted the pally was better for this purpose. I am not exactly clear on why. I will tell you what sense i made of it.

    From what i can gather both the mage and the pally will both be able to clear the instance faster than others and with zest, but that the pally will be a bit faster than the mage. The pally will be faster than the mage because they can pull greater numbers of mobs all at once. Part that i am undecided on is the dps of their aoe? Can the pally really kill all the mobs they have pulled as fast as the mage even if the mage needs more pulls? Seems like the dps on the mage would be far better? From what i can gather the pally needs to be spec for prot but then in some healing or spell damage gear to make it work.

    So a prot spec pally in healing gear is the way to go but a mage will work too if you are short on pallys?
    I've tried both. The paladin will shine in places like BRD and LBRS power levelling where a mages sheer dps is not enough to down the mobs and be on the safe side of surviving the pull each time.

    A prot paladin (geared as prot) has lots of tricks to keep the exp flowing.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

  3. #13
    Member Ughmahedhurtz's Avatar
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    Default

    Here's a better clarification of what I was trying to say:

    http://forums.worldofwarcraft.com/th...65489454&sid=1

    The relevant comment being:
    The cap is NOT 10 mobs, rather a fixed amount of damage (equal to what Blizzard felt an AVERAGE mage would do to 10 mobs -- but if your spell damage exceeded the normal, or you had talents or other modifiers you would hit it much sooner. Back when I was arcane spec I hit the cap on as few as 4-5 mobs before with high spell damage, and AP active).
    Consecrate has no such cap, so even though you do a LOT less dmg per tick with consecrate/holyshield/etc., you can pull 50+ mobs and do it all at once, greatly increasing the speed.

    As for survivability, that's mostly about your gear. :P
    Now playing: WoW (Garona)

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