I've done the dragons a few more times because of an abundance of apexis shards. I have a pretty easy strategy now. I position my group in one of the farthest corners inside the "lairs". I measure the max healing range by moving my tank till she is out of healing range and then I park the warlock imp at that spot. I engage and judge with Seal of Wisdom (for pally mana) and reposition the dragon at the imp after every fear. I keep max rank consecration up and keep judging Righteousness. I also have fire resistance aura up for all the dragons. Just remember to turn auto-attack on or to judge immediately after a fear to keep your Judgement of Wisdom on the dragon or just re-apply if it fades. Also position the dragon sideways to the group so the pally is in healing range and the dragon is in dps range but the group is still out of fear range.Originally Posted by 'thinus',index.php?page=Thread&postID=55080#post55 080
Using this strategy the fights become really trivial. My group never gets feared and the dragons don't do a lot of damage so I have more than enough time to reposition the dragon after a fear even if my pally gets feared way out of healing range.
Issues I've had with this strategy:
- The pally gets feared into the group and the group gets hit with a tail swipe
This will cause a knockback on your group and you might get adds. You have time though, reposition the dragon, get your healer back in position, get your dps back in position, taunt any adds and the fight continues like before.
- Dragon drops aggro
One of the dragons at Bashirs Landing does a knockback. I haven't figured out when exactly it happens but I think if someone comes too close to the pally in threat the dragon does the knockback and charges the 2nd on aggro. I usually have my hunter's pet on the dragon as well and usually the dragon will knockback the tank and just turn around and beat on the pet. A simple taunt gets it back on the pally. In one fight the pet died and the dragon did a wierd double knockback on the pally putting her way out of range of the group and the dragon managed to kill one of the clones before the pally was in range to taunt. The biggest danger with the knockback is that the group gets charged and then feared scattering them or they get hit with a tailswipe.
So aside from the knockback dragon the fights are really easy if you have extended range talents on your dps and healer.
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