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  1. #11

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    Quote Originally Posted by 'keyclone',index.php?page=Thread&postID=54712#post 54712
    btw, in the upcoming release, v1.8g, the maximizer editor got some love... so it works a bit smoother now.

    last night i think i resolved the focus-follows-mouse / mouse-spasm-jumpy bug... so i will be moving on to other issues before pushing v1.8g

    keep an eye open for the release
    Ok thanks! Yea the mouse thing kept messing up my squares. It is ok, i got a suitable playing grid now.

    BTW, Does boxing level faster than leveling 1 character hardcore or about the same?
    I have heard two stories, so just trying to see =P.

  2. #12

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    Afraid to say that boxing will, in general, mean levelling slower than a single hardcore. How much slower depends on the dedication and skill (and how many boosts you can get). You will level 2 chars faster when boxed than if you levelled 2 seperately. If you get lots of boosts then having more chars in the instance can help, handing in quests there is no difference, the big thing slowing you down is killing mobs out and about will get you a lot less xp. and collection quests take forever :P

  3. #13

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    I think multi-boxing will tend to level slower than a solo character (on my warrior/lock team I was at about 10k less xp/hour than solo at 35), but you'll level 2 multibox toons faster than two solo toons (in actual time spent at the keyboard).

    With multiboxing xp gets reduced for being in a group (and if there's only two toons there's no or minimal group bonus).

  4. #14

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    Ok thank you!
    Yea i think i started to notice. Time played to level 10-11 is usually around 3 hours normally. Same time /played on both characters, but I am only level 8, close to 9. Agreed, I noticed the collection quests are the worst for boxing. I imagine it is going to get worse since at higher leveler the drop rate for some quests is pretty low.

    Any know the reason why one of my characters auto runs by it self sometimes? I have W,A,S,D on the no pass over code. Just a little confused on that.

    @ KEL : Is boxing 2 mages pretty fun?

  5. #15

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    with runaways, this is usually down to hitting a modifier key while holding down a move key.

    If I remember correctly WASD can be blocked but shift-WASD will get through... if nothing is bound to shift-WASD then WoW will treat them as if WASD had been pressed. With run aways it may be down to key release in an incorrect manner, it is certainly a problem for the AHK guys... W down presses w down and w up releases it but if w is down and shift-w is released, the w key gets no release signal . might be the same in KC

    I get run aways when I try and use shift with movement (even shift-down causes them to run off forwards it wipes me a lot ;(
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  6. #16

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    Quote Originally Posted by 'Djarid',index.php?page=Thread&postID=54960#post54 960
    with runaways, this is usually down to hitting a modifier key while holding down a move key.

    If I remember correctly WASD can be blocked but shift-WASD will get through... if nothing is bound to shift-WASD then WoW will treat them as if WASD had been pressed. With run aways it may be down to key release in an incorrect manner, it is certainly a problem for the AHK guys... W down presses w down and w up releases it but if w is down and shift-w is released, the w key gets no release signal . might be the same in KC

    I get run aways when I try and use shift with movement (even shift-down causes them to run off forwards it wipes me a lot ;(
    Runaways are a weird phenomenon. The only time I ever get runaways is if I'm running, I stop, hit my spread macro, and then hit my totem macro too fast. Its the weirdest thing.
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