Thought Id write down my experiances leveling my team to hopefully help anyone considering it.
The idea:
Destroy packs of elites for great XP using heavy AOE damage.
Team setup:
1 Pali tank - AOE agro
1 Holy Priest - AOe healing and dmg
3 destro Lock's - AOE dmg
Macro / Key setup
1st button with the following on each class(note: macro's dne from memory as wow is down its patchday)
pali - macro /startattack /castsequence consecrate, seal of righteouseness,consecrate, consecrate, consecrate
priest - prayer of healing
locks - macro /cast[nochanneling]heallfire /petattack [target=healingward] /petattack [target=lava spout totem] - swop the petattack parts to suite instance these are for uldamun
2nd button
priest - macro /cast [target=<YOUR TANK NAME HERE>] Power Word: Shield
Pulling/Killing:
all /follow tank - if all chars are roughly the smae lvel only leadin char will get agro
PW:S your tank - do not do this mid pulll as priest will get agro'd unless u consecrate just before
run into agro range of mobs as many as u feel confortable with, CLICK pali's consecrate to start his AOE agro, halfway threw consecrate mash button 1 till all mobs dead. step back on all chars to break hellfire as soon as mobs drop.
SM - Graveyard lvl30-35
9/10 Ease of killing
8/10 XP
7/10 Drops
Did loads of runs of this place, its a great place to start and get your skills up. no mobs interupt, only downside is elites are spread out a fair bit limiting your pulls,some nice caster loot, and a few nice tank bits from the rares that spawn. keep the caster off hands that drop theres a nice dagger in the next instance :)
SM - Library lvl32-37
7/10 Ease of killing
8/10 XP
8/10 Drops
Gets a bit more tricky now but still easy once you get used to it. few casters to LOS but the worst bit is scarlet gallante's they cast hammer of justice, this will whipe you if it hits your priest. heres a nice trick. they will not cast on a player that has PW:S on him. so PW:S tank - pull, consecrate, PW:S Healer. have /petattack [target=focustarget] in your hellfire macro just to add more targets to the enemy threat list and a chance for them to waste stun on a pet.
For the end boss. he silences/sheeps and does a nasty AOE - park you casters at door out of range of spells. run in with tank, keep him at max range, when he shields it means he's going to AOe nuke. run your tank to the side wall. after nuke run back.
SM - Armoury
2/10 Ease of killing
*/10 XP
*/10 Drops
didnt do this instance, I knew Scarlet Defenders had shield bash making healing and hellfire very difficult. if anyone has please post your comments.
SM - Cathedral
4/10 Ease of killing
7/10 XP
7/10 Drops
Did a quick run, scarlet wizards will arcane explosion as soon as more than 1 char is in range, AOe is still poss on groups without them but it realy limits you on pulls, plus sorcerer's will slow / frostnova your tank making large pulls hard work.
Uldaman lvl37 - ***
7/10 Ease of killing
8/10 XP
7/10 Drops
Currently here, cleared it at lvl37 no lvl39, loads of diffent mobs 95% can Be aoe'd easily, heres a few to watch for:
Bats - cast aoe silence
basilisk - sleeps a target
Dark iron dawrfs - shield bash
2nd trogg spawn - can AOe but these guys hit HARD suggest 2 packs maximum till lvl40
Additional Notes:
Pyroclasm - Warlock talent - "Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec." the 26% chance is the total over the spell duration not each pulse, still nice but definatly not the "WTFBBQ sauce stunlock of pwnage" I was hoping for haha
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