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  1. #1

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    Quote Originally Posted by nodoze View Post
    That is a pretty interesting keypad. It reminds me of the Koolertrons which were great in theory but not interoperable with KM switches.

    On a related note I had similar thoughts and wanted a fully hardware programmable keyboard/keypad I did research and in the end I wanted to leverage the Open Source Quatum Mechanical Keyboard Firmware standard (QMK). I had a hard time finding a cost effective yet professional QMK option and looked at lots of alternatives including isolinear keypads.

    Most QMK options I found looked to be devices that need lots of hobbiest type of effort that I don't really have time for (and were expensive on top of needing lots of effort). In the end I decided that if I was going to pay that much for something I decided that I wanted to get something that would work in my normal life and would be effective for my job as well. The best professional option that I could find that looked to be effective in both games and work were the following QMK compatible options (which have 4+ programmable layers/profiles):

    All of the above should be fully usable for work and regular use with a default profile and then on one or more game profiles/layers every single key should be fully programmable (even sophisticatedly macro-able)...

    If I have time (which is a big IF) I would love to test a QMK option with a synchronous switch (or hear of other's test results).
    pretty interesting, i did not know this kb and related Quatum Mechanical Keyboard Firmware standard.
    looks a real top class option.
    so many profiles and a solid programmatic standard.

    tempted!

    atm both 99 keys models are OoS.

  2. #2

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    Today I received a Swiftpoint Z mouse and after setup I can confirm it is GOOD with an AIMOS8 port. I gave my ShuOne away to someone on Discord so I no longer can test that device. As long as you use the "Save mapping to permanent flash memory" from the driver software while plugged directly into a PC, all mappings will work on the AIMOS.

    While I have some buttons setup for in game functions, a number of them are specifically AIMOS operations and all work as expected:
    - Front edge button: Turn sync on, enable absolute mouse positioning
    - Rear edge button: Enable relative mouse positioning, switch to PC1
    - Right fingertip press: Turn sync on, enable relative positioning
    - Left trigger press: Switch to PC2
    - Left trigger pull: Switch to PC3
    - Right trigger press: Switch to PC4
    - Right trigger pull: Switch to PC5

    Finally a unique feature on this mouse is the built in accelerometer that allows you to define output based on the tilt of the mouse left/right/front/back. I can confirm that when setup to issue my "others strafe" key binds, these tilt functions are passed through the AIMOS as intended.

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