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    Quote Originally Posted by Prega View Post
    just got EXPERTKEYS full programmable keyboard 58 keys
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    there are 3 models: 20, 58 and 128 keys.
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    it s a bit expensive. 58 keys model price is 150 euro, a german **panzer** hardware hehe.
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    it comes with proprietary software to programming keys, all saved in on-board memory.
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    it has 2 layers, so basically it has 2 profiles. doubling how many programmed keys can be stored on it.

    personally i ve decided to buy this keyboard after read some people use it on work to update/program various typo of hardware terminals.
    with many good reviews.

    ofc programming requires direct connection to pc without passing from km sync.

    AIMOS 8P ... : GOOD test!
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    i m going to use it connected with aimos 4p to send keys to followers.

    shuone 8p ... : GOOD
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    looks like this programmable kb can work good with both most common/used km syncs.
    That is a pretty interesting keypad. It reminds me of the Koolertrons which were great in theory but not interoperable with KM switches.

    On a related note I had similar thoughts and wanted a fully hardware programmable keyboard/keypad so I did a ton of research and in the end I decided to leverage the Open Source Quatum Mechanical Keyboard Firmware standard (QMK). I had a hard time finding a cost effective yet professional QMK option and looked at lots of alternatives including isolinear keypads.

    Most QMK options I found looked to be devices that need lots of hobbiest type of effort that I don't really have time for (and were expensive on top of needing lots of effort). In the end I decided that if I was going to pay that much for something I decided that I wanted to get something that would work in my normal life and would be effective for my job as well. The best professional option that I could find that looked to be effective in both games and work were the following QMK compatible options (which have 4+ programmable layers/profiles):

    All of the above should be fully usable for work and regular use with a default profile and then on one or more game profiles/layers every single key should be fully programmable (even sophisticatedly macro-able)...

    If I have time (which is a big IF) I would love to test a QMK option with a synchronous switch (or hear of other's test results).
    Last edited by nodoze : 12-26-2020 at 03:39 PM

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