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  1. #1

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    just got EXPERTKEYS full programmable keyboard 58 keys





    specifically same model in pic:


    https://storefront.expertkeys.com/st...587547904.html


    in my country it is available on Amazon. bought with amazon.


    there are 3 models: 20, 58 and 128 keys.


    it s a bit expensive. 58 keys model price is 150 euro, a german **panzer** hardware hehe.


    the lookup is a bit oldish style.


    it comes with proprietary software to programming keys, all saved in on-board memory.

    software is on dvd and downloadable from expertkeys website , in case like me not have a dvd/cd drive

    it has 2 layers, so basically it has 2 profiles. doubling how many programmed keys can be stored on it.


    personally i ve decided to buy this keyboard after read some people use it on work to update/program various typo of hardware terminals.
    with many good reviews.


    ofc programming requires direct connection to pc without passing from km sync.




    AIMOS 8P and probably 99% 4P, excuse me im a bit lazy here to test both ...xD


    at start, just tested some custom basic keybindings and all working GOOD with aimos 8p.


    after that tested combo keybinds, like ctrl+d for example, it worked as expected.


    finally checked if it can send combo keys to aimos models, i have both 4p and 8p, like *+1,*+0 etc etc.
    again, worked perfectly. to simulate keypress status use <*><1><->. final tag used to simulate stopped keypress.
    explained in manual in english anyway, inside software package.
    GOOD test!


    i m going to use it connected with aimos 4p to send keys to followers.




    shuone 8p

    tested with kb port
    normal programmed keys worked perfectly. exactly like with aimos. not needed changes.


    to control shuone tested some scrlLock combos. at start not worked. after first attempt i just added 100ms delay to each key, in this way:
    srlLck+100+scrlLck+100+0,1,2 etc and these combo worked perfectly!
    GOOD



    looks like this programmable kb can work good with both most common/used km syncs.


    note:
    add here too some more infos about binding movements keys, following reply from private question on discord.

    this keyboard, like many others of same type, in general have great issues simulating holding-keys press.

    in few words,witrh this hardware -> binding ingame movements keys <- is not a possible option.
    it would be possible using in combo with some software like HKN.
    but with well known policy changes, not advisable and really risky.
    Last edited by Prega : 01-08-2021 at 09:37 AM

  2. #2

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    Quote Originally Posted by Prega View Post
    just got EXPERTKEYS full programmable keyboard 58 keys
    ...
    there are 3 models: 20, 58 and 128 keys.
    ...
    it s a bit expensive. 58 keys model price is 150 euro, a german **panzer** hardware hehe.
    ...
    it comes with proprietary software to programming keys, all saved in on-board memory.
    ...
    it has 2 layers, so basically it has 2 profiles. doubling how many programmed keys can be stored on it.

    personally i ve decided to buy this keyboard after read some people use it on work to update/program various typo of hardware terminals.
    with many good reviews.

    ofc programming requires direct connection to pc without passing from km sync.

    AIMOS 8P ... : GOOD test!
    ...
    i m going to use it connected with aimos 4p to send keys to followers.

    shuone 8p ... : GOOD
    ...
    looks like this programmable kb can work good with both most common/used km syncs.
    That is a pretty interesting keypad. It reminds me of the Koolertrons which were great in theory but not interoperable with KM switches.

    On a related note I had similar thoughts and wanted a fully hardware programmable keyboard/keypad so I did a ton of research and in the end I decided to leverage the Open Source Quatum Mechanical Keyboard Firmware standard (QMK). I had a hard time finding a cost effective yet professional QMK option and looked at lots of alternatives including isolinear keypads.

    Most QMK options I found looked to be devices that need lots of hobbiest type of effort that I don't really have time for (and were expensive on top of needing lots of effort). In the end I decided that if I was going to pay that much for something I decided that I wanted to get something that would work in my normal life and would be effective for my job as well. The best professional option that I could find that looked to be effective in both games and work were the following QMK compatible options (which have 4+ programmable layers/profiles):

    All of the above should be fully usable for work and regular use with a default profile and then on one or more game profiles/layers every single key should be fully programmable (even sophisticatedly macro-able)...

    If I have time (which is a big IF) I would love to test a QMK option with a synchronous switch (or hear of other's test results).
    Last edited by nodoze : 12-26-2020 at 03:39 PM

  3. #3

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    Quote Originally Posted by nodoze View Post
    That is a pretty interesting keypad. It reminds me of the Koolertrons which were great in theory but not interoperable with KM switches.

    On a related note I had similar thoughts and wanted a fully hardware programmable keyboard/keypad I did research and in the end I wanted to leverage the Open Source Quatum Mechanical Keyboard Firmware standard (QMK). I had a hard time finding a cost effective yet professional QMK option and looked at lots of alternatives including isolinear keypads.

    Most QMK options I found looked to be devices that need lots of hobbiest type of effort that I don't really have time for (and were expensive on top of needing lots of effort). In the end I decided that if I was going to pay that much for something I decided that I wanted to get something that would work in my normal life and would be effective for my job as well. The best professional option that I could find that looked to be effective in both games and work were the following QMK compatible options (which have 4+ programmable layers/profiles):

    All of the above should be fully usable for work and regular use with a default profile and then on one or more game profiles/layers every single key should be fully programmable (even sophisticatedly macro-able)...

    If I have time (which is a big IF) I would love to test a QMK option with a synchronous switch (or hear of other's test results).
    pretty interesting, i did not know this kb and related Quatum Mechanical Keyboard Firmware standard.
    looks a real top class option.
    so many profiles and a solid programmatic standard.

    tempted!

    atm both 99 keys models are OoS.

  4. #4

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    Today I received a Swiftpoint Z mouse and after setup I can confirm it is GOOD with an AIMOS8 port. I gave my ShuOne away to someone on Discord so I no longer can test that device. As long as you use the "Save mapping to permanent flash memory" from the driver software while plugged directly into a PC, all mappings will work on the AIMOS.

    While I have some buttons setup for in game functions, a number of them are specifically AIMOS operations and all work as expected:
    - Front edge button: Turn sync on, enable absolute mouse positioning
    - Rear edge button: Enable relative mouse positioning, switch to PC1
    - Right fingertip press: Turn sync on, enable relative positioning
    - Left trigger press: Switch to PC2
    - Left trigger pull: Switch to PC3
    - Right trigger press: Switch to PC4
    - Right trigger pull: Switch to PC5

    Finally a unique feature on this mouse is the built in accelerometer that allows you to define output based on the tilt of the mouse left/right/front/back. I can confirm that when setup to issue my "others strafe" key binds, these tilt functions are passed through the AIMOS as intended.

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