That is a pretty interesting keypad. It reminds me of the Koolertrons which were great in theory but not interoperable with KM switches.
On a related note I had similar thoughts and wanted a fully hardware programmable keyboard/keypad I did research and in the end I wanted to leverage the Open Source
Quatum
Mechanical
Keyboard Firmware standard (
QMK). I had a hard time finding a cost effective yet professional QMK option and looked at lots of alternatives including isolinear keypads.
Most QMK options I found looked to be devices that need lots of hobbiest type of effort that I don't really have time for (and were expensive on top of needing lots of effort). In the end I decided that if I was going to pay that much for something I decided that I wanted to get something that would work in my normal life and would be effective for my job as well. The best professional option that I could find that looked to be effective in both games and work were the following QMK compatible options (which have 4+ programmable layers/profiles):
All of the above should be fully usable for work and regular use with a default profile and then on one or more game profiles/layers every single key should be fully programmable (even sophisticatedly macro-able)...
If I have time (which is a big IF) I would love to test a QMK option with a synchronous switch (or hear of other's test results).
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