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    Quote Originally Posted by boxblizzard View Post
    VM’s would be input broadcasting on a new level, through my understanding is innerpace has this kind of technology.

    thr biggest concern I have is, making up hardware setups and then get banned later with the tos hammer without confirmation, how are we going to get a what is ok or not from blizzard? ...
    Agreed though at least right now Bizzard is only targeting Software that enables MultiCasting/Broadcasting and is at least tacitly allowing Hardware based MultiCasting (though I would recommend making things "effectively UniCasting" even when MultiCasting in any approach you pursue by binding any MultiCast key into only 1 WoW client).
    Quote Originally Posted by Wootenblatz View Post
    VM boxing is an interesting detection target as it has a similar networking profile as hardware sync does (different local IP, different MAC address). ...

    I've never had a reason to have my KB/Mouse input go to my actual machine and a virtual machine I was running. I know of at least one other person who was using third party software to get this accomplished. To that end if the VM host doesn't have a way to natively send input to the host and guest at the same time, the third party programs will be targeted if VMs are not OK but somehow hardware sync still is.

    Honestly I think blizzard will just ban multiboxing in general before they dive into the cat and mouse game they're already losing with bots. With a blanket ban, they could focus on flagging the multi client activity that is highly repetitive for GM review. A human can call a multiboxer pretty easily if they know what to look for.
    Right now as far as we know VMs are premitted and hardware broadcasting is at worst currently a gray area...

    Even if VMs or multiboxing were banned there are multiple ways to attempt to get around detection via approaches like:
    • Each VM could have different virtual hardware and you could rename virtual hardware to have identical names & characteristics to real physical hardware;
    • Each VM could have totally different local subets configs and go out over a different VPN to a different geographically located VPN server with different latency and lag signatures;
    • Each key broadcast could have different random delays at multiple points to better simulate real humans;
    • etc...

    Not saying Blizz couldn't find ways to mitigate the effects of the above and still have a good chance to detect MultiCasting or MultiBoxing if they wanted to via methods like these but in the end it comes down to how many folk spend the resources to employ advanced countermeasures and how much Blizz wants to spend to counter them... Personally I don't/won't care at that point as I won't be playing if Blizz goes that route as I am not interested in trying to play outside the ToS...

    The bottom line is there are no guaranteed tomorrows and Blizz can change their ToS and their interpretations of their ToS and the levels of enforcement of their ToS at any time so I would NOT invest tons of $ into any workaround... There are ways to play at least a 5box under the current understanding of the ToS without spending tons of $ so I would pursue those if you want to...
    Last edited by nodoze : 11-18-2020 at 09:01 PM

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