Quote Originally Posted by nodoze View Post
Almost every Cloud Computing offering leverages virtualization but virtualization does not mean Cloud Computing...

If I understand correctly I believe Blizz's issue with Cloud Computing was more Intellectual Property (IP) related and related to 3rd parties externally hosting their games and streaming them to you (like NVIDIA's proposed cloud hosing service).

I agree that virtualization technology enables advanced configs for less than equivalent purely physical setups and helps amply abusive techniques/approaches.

The official broadly published stance taken thus far was against multicast input capable software and not against multicast input capable hardware which is why folk are trying to pursue approaches in keeping with the "letter of the law".

The smartest thing folks in the community can do, regardless of what approach they take, is to get in keeping with the "spirit of they law" and follow the "1-1-1 rule":

"1 human input can only cause only 1 action in only 1 client (whether enabled via software or hardware)."
We know such virtualisation technology would present a can of worms, we can only hope to get some guidelines from blizzard soon, otherwise as you say the fail-safe is the 1-1-1 input rule to be followed.

This is a really crazy situation, no one knows what is acceptable or not and I doubt we will ever get confirmation for political reasons.

fun times!