But as i said, this could have been easily solved by personal nodes for the player. While it was not shared among chars of the same player, but uniquely harvested per player. Currently, a node spawn continues to exist no matter if the same player farms it over and over.
Actually, pvp was one of the biggest issues why people complain. But the bigger issue is the economy, because blizzards implemented spawn system allows the same player to harvest the same node with all of his chars. And the best fix would have been just to limit the node to one pick per player id.
And not to completly disallow Key broadcasting. It is the sledgehammer against a problem which could have been solved way smarter.
Without the massive amount of collateral damage blizzard created now. And yes, the only one responsible for this change are not players who used bad implemented game mechanics blizzard added, but blizzard themself by creating another bad system and removing a complete playstyle with a large banhammer.
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