Close
Showing results 1 to 10 of 43

Threaded View

  1. #34

    Default

    I am 3-boxing Lotro now (used to do 6-box a while ago but then took a long break), since many dungeons in Lotro had been reworked to have an option to do them in small fellowship (3x) in addition to regular 6x mode. The game does not have a macro system, and its combat abilities key-press system is very clunky, as 1 key-press will start (queue) an ability, but second key-press will cancel it if you hit it while it is still queued and not committed. That said, there is an awesome plugin called "Sequence Bars" ("SB") https://www.lotrointerface.com/downl...uenceBars.html, that takes away most of the multiboxer's pains on slave characters. The game is allowing plugins to use fairly large API surface, so in building you rotations with SB you can use build-in constructs like "if then", or "if else" with checks for certain game events or states like debuffs, your or target hp, hunter focus, block response, whether the skill is off cooldown and many others, all from within the plugin UI from selectable drop-downs (or even use direct LUA scripts if you are so inclined). So you can craft fairly advanced rotations with nested "if elses". SB also alleviates the above mentioned deficiency of double clicking a skill and cancelling it. It requires mouse clicking one of the slots on the bar to advance it, which is not key-bindable, but with IsBoxer or AHK it is easy to do for slaves, but still awkward for my main character (which I prefer to play mostly normally anyway). SB has user events built-in, which are key-bindable - and can be used to control which bar is active. It also has a feature of snapping under the mouse when a configurable event(s) occur - like user event or change of target, start of combat etc. - so as I said it works really great for slaves, however many you have.

    World content and story is what most play Lotro for, and there's tons of it. Many quests have "click x objects", but those objects are targetable and interact-able via keybind. Follow/Assist etc - all work well too. You can also configure in-game options like movement assist, where character with turn to face target if combat skill is pressed or run up to target if melee skill is being used and the distance is wrong, or skill forwarding which makes your toon to use his harmful skills on target's target (like your main's target), so those features are quite boxer-friendly. Lotro is pretty expensive though if you want to go past free content, each expansion is like $40, and some dlcs are not free either. You can earn some of the currency you can buy stuff with in-game while competing achievements (deeds), but still something to be aware of. On the positive side - once you own a piece of content, you have it for life, no need for sub or anything, so you can take a break at any time and then come back and resume where you left off, this works great for my play style. Like in battle-net, you can have one account with sub-accounts for all your characters.

    My 2 cents.
    Last edited by akourbat : 11-07-2020 at 07:54 AM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •