Interesting though it sounds like really two mages is the way to go (though that may be hard for a single player duo+box to accomplish). It seemed like actually letting the mages taking turns to die reset the threat on the dead mage allowing the recently dead mage to go full out with impunity while the mage which stayed alive focused on keeping the kited mobs moving for awhile until the "impunity mage" caught up on threat. It sounded like he maybe found that "duo-death-leap-frog-threat-kite" method sorta by accident but may be a smart approach to just plan on.
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