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    The conventional wisdom typically advised is to generally not include a rogue unless you really want/need one (for example you main one)... Generally speaking Warriors are just more hardy and easier to optimize and have better cleave.

    On the melee cleave thread there are links to a Druid_tank+3Rogue+Paladin_healer party showing both a dungeon while leveling (SM) and a dungeon at cap. On the at cap video he goes over in the video the recommended talents and basic gear and he has a really nice set of weak-auras+VFX to manage all 3 sets of combo points from the driver... The melee cleave thread also covers many of the other melee heavy team options so you can contrast/compare by watching those videos as well.

    My recommendation would likely be 3WRS (if Horde) if you only need 1 rogue and you could drive from the rogue if you want to play/optimize from the rogue (especially if that is what you want to main with).

    That being said those videos do show you can go with more rogues if you want though if I were going DruidTank+3Rogues I likely would try a Druid healer to open up an all stealth team... A Paladin healer (or Shaman healer) do bring more to the team when not stealthing but if I were going Druid+3Rogue I would want the 5th to also have stealth...
    Last edited by nodoze : 10-11-2020 at 09:05 PM

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