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    Macros

    I'll only be listing macros that I feel are not part of a basic setup. If you have a better way of doing something please let me know!

    I make heavy use of Action Target Groups.
    Current ATG's I use:
    Follower (All)
    Tank (Tank)
    Heals (Healer)
    Ranged (Healer + Hunters)
    Stuns (Paladin + Hunters)
    Interrupts (Shaman + Hunters) I don't use paladin Rebuke here as it's melee range which may not always be true
    Hunters (hunters)
    Purifiers (Tank + Healer)

    Most of my target macros make use of the following pattern
    /cast [@focus, exists, nodead][@target, exists, nodead] Cobra Shot
    /petattack [@focus, exists, nodead][@target, exists, nodead]

    Or if it's a shared macro between classes like Interrupts Ill do this in IsBoxer
    !if (character is in "Heals") /cast [@focus, exists, nodead][@target, exists, nodead] Wind Shear
    !if (character is in "Hunters") /cast [@focus, exists, nodead][@target, exists, nodead] Counter Shot

    And then I can Round Robin using this named macro.

    These also simply check if a focus exists and if so use that as a target, if not use the current target

    I use Alt 1 - 5 to set my characters focus.
    Benefit of not using [@focus] healing is now I can use my focus for CC and for unique encounters where the tank needs to be on 1 target while everyone else is on another.

    Implemented Macros

    CTM On Tank
    Active only when he is not currently the active client.
    I have a Master keymap that uses the "JambaMaster" Game Helper. This Master Keymap is called every time I switch clients.
    I have edited the "JambaMaster" Game Helper to include: !if (character is in "Tank") /console autointeract 0
    In my Master Keymap I do the following: Call CTM on all others, Call JambaMaster on Self, CTM Off in Ranged

    When I switch clients this macro fires off and essentially turns CTM On for everyone, then turn's it off for everyone in ranged leaving it turned ON for my Tank unless you are currently driving the Tank.

    I know it sounds weird and like it should be easier to set this up, but something about how IsBoxer processes Window:Current, Window:Name, Window:Self and it's priority. So this is the only way I could get this to work.








    Jamba Strobe (Ranged Only)
    Inside EMA I added a new group "Ranged" and assigned my Shaman + Hunters to this group.
    Inside IsBoxer < Game Helpers < JambaStrobe ON < I changed to /jamba-follow strobeonme Ranged

    This now allows my Shaman + Hunters to always be moving together when needed, without pulling the tank off of his target. I can also switch to the tank if needed and my Ranged will strobe on the tank. But switching back to a ranged character leaves the tank as is.

    I have this bound to my middle right mouse button for quick access. I turn this off and on multiple times during instances. Also have Strobe OFF assigned to any group spread macros.
    Last edited by Teknetron : 09-28-2020 at 09:19 PM


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