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I've done Jek'lik, Venoxis, Mar'li, and Mandokir. I think I could do all the non-Hakkar bosses if I sat down, but I haven't done solo ZG pulls in a while. My new project was leveling up another group of 5. And since I'll have to do a ton of ZGs with them anyway, I'm going to wait until they're at least 50.
Arlokk is a good guess. She's probably the second easiest boss for a 20-man, but she has a strong enrage mechanic that makes her tough for shorthanded groups. During the second night, the number of panthers approximately doubles and continues there. Also there's a spawn of 3~6 panthers that seems to happen randomly. It *can* happen during the first night (kinda rare), and it always happens during the second night. Anyway, you can kill her before the second night with 3200-3400 dps, which is definitely plan A for any group. When she comes back, there's an aggro drop and she tunnels someone. Without taunt that person is probably going to die, but I'm not sure.
Most of the bosses are similar to how you'd do them in a group.
I think the lack of taunt on your MT will only be an issue on Marli and Mandokir. Thekal has gouge and blind in phase 1 (Zath does to be technical). I think there's an aggro drop. It might be a problem if your paladin gets gouged, but I think you can just spread out the three and it's fine.
Mandokir you can drop the Oghan stacks with BoP. I think I mentioned this, but the fight is extremely easy if you're abusing this. Mandokir himself has an aggro drop.
Jek'lik has an enrage mechanic in phase 2 where she drops AoE bombs faster and faster. If you have 2600 dps, it's pretty comfortable if you spread out, and if you have 3400~3600, you don't even get bombs at all. The important thing is to make sure there are no bats up when you transition her to phase 2. She also has a silence, I'm not sure how that affects Paladin tanking, but you can just hold off on DPS and build a big lead heading into phase 2 anyway.
Jin'do you can ignore all his mechanics. Park your raid in the mosh pit and tank him in front so the teleport doesn't do anything. Decurse the curse of jin'do. The curse does more damage than the shades do anyway. You are on a clock, because eventually the shades will pile up and wipe you, so you have to clear the totems efficiently (I set up specific totem rotations), but with <300k HP, he shouldn't be any problem for 20.
Everything in AQ20 is a huge step up in difficulty.
Last edited by Dilb : 09-29-2020 at 12:58 PM
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