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  1. #1

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    In case it helps I put together the following which depicts the makeup of your current team including slots which can be multi-role-speced without losing much (if anything) in the role you listed them as currently targeted for:

    https://docs.google.com/spreadsheets...t#gid=87338360

    Note that the above isn't in the order that I would necessarily do the parties and is more focused on seeing the relative ratio for the various roles.

    6 Healers seem kinda high but for a slow/steady fight that may be OK and 2 of them can be dual-spec'ed into decent Tanks which would allow you to flexibly Tank up to 5 targets (not counting pet tanks) yet still have 4 Healers so I don't necessarily think 6 is terrible...

    With the above in mind my thought would be to add another DPS. With your current setup you have enough Warlocks to have one per party and give everyone the stamina buff if you wanted (at the cost of pet Tanks) so I am not sure if you need more Warlocks (though they do get better in TBC)...

    For 20boxing the 2 comps that captured my imagination when theory-crafting were either:

    1. :go all in on mainly Warriors+Shaman (and cheese though mechanics with Diamond Flasks) or
    2. :go minimum Tanks+Healers+buff/debuff needed and otherwise all in on Mages for Ignites...

    If it were me I likely would have gone even more Mages than you have and try to push Ignite even more than you currently are but I don't know that is actually best (just the idea of a huge rolling ignite is capturing my imagination). If you want to see my theory-crafting on a max ignite 20box you can see the tab next to yours named '20box1'. That being said you are low on Melee DPS (your Warriors can be spec'ed to do decent DPS) so maybe another would be better (and could be another off-tank).

    If I have time I will come back and revisit again (and I look forward to quality feedback from others) but my initial thought is to go with a class that has at least a strong DPS output/role in Classic and pick the one you think fits your planned raid fights and play-style the most.
    Last edited by nodoze : 09-24-2020 at 07:34 AM

  2. #2

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    @nodoze Wow I really appreciate it. Your reply and the spreadsheet breakdown is extremely helpful.

    One of the things I took from it immediately is the concept of talenting the paladins holy/prot. I really like this and I'm kicking myself a bit for not thinking through that as an option. It would be a nominal hit to healing in a group that is likely a bit heavy on healers already. The flexibility it provides could be really useful. Fantastic suggestion.

    I'm with you on the two intriguing teams when theory crafting through this. Frankly, a full warrior + Shaman team can likely down many targets before mechanics even come into play, which I think is huge when multiboxing. As you point out add diamond flask and you can likely cheese through a lot of content. However, I'm on Alliance so that leaves me the second option you listed which is try to stack up on mages for rolling ignites and incredible AoE.

    I debated a long time on the four warlocks. I originally was only going to do one and the other three were going to be mages. However, this is why I went up to four.

    1. Flexibility when TBC comes out (by far the biggest reason)
    2. Imps in each group for more hit points
    3 Flexibility for more summon bots if needed
    4. Spread out healthstone creation for the raid

    The theme is still fire with the warlocks. Imps (fire damage) and a somewhat heavy destro build to take advantage of imp scorch and CoE. I have one toon with arcanite dragonling and could do more if it could potentially be worth it.

    I should have come here for input from all the more experienced folks here before creating the next ten. I just kind of got excited about the concept and got going . Your concern regarding healer heavy is one I started to have after toons were already at a decent level. Initially, I was enamored with the concept of a priest in group 2 through 4 for the AoE heals and Holy Nova for trash AoE along with 3 pallys for 3 blessing per class.

    I'm with you on the last class being a dps. I've gone through a lot of thoughts. Hunter to have a toon with a different set of loot needs so mail and some weps don't just get disenchanted. Warrior for another offtank/dps. Shadowpriest to augment Warlock dps. A couple of those options take more debuff slots.

    However, one thing I keep coming back to is this. Can I go wrong with another mage? It fits the synergy of the group well and can potentially get more ignite goodness.

    Thanks again for the post. You've already given me some great ideas, and I appreciate it.

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