Yes ideally, however i have become fond of a tank + 4x dps hybrid heal, combined they act as a healer. Just like the paladins, it means i have alot more burst and less healing required. Some talents to support abit more healing to work together.
I have been running a single healer setup, but i find in pvp, they get targeted alot. When they are all equal, they leave the tank alone and pick a random dps.
If i can survive a onsalught with some alive, this is a win in my books. but anything that gets close to me usually dead on impact.
PVE side of things, this combo works better, faster boss down times, less healing required.
I have done this as i like the idea from Paladins because it actually works! No dungoen so far as ever been a problem, except the paladin tank due to oom issue sadly.
I have been playing around with the druids, tank + feral dps and i found the switching is too much work for me. It is doable but in crazy situations i have may macros to mash for power shifting and RR healing techniques in forms, where passively paladins dont need to do this.
So what i have decided to do is............ combine the two!
So i am now leveling a druid as the MT, and the 4x ret dps as the dps healers with improved flash of light with the aoe. Combined with the druid tank, i get all the auras, benifits and buffs, no BOK, but i get MOTW and 5% crit bonus + thorns etc
So my tank can aoe with unlimited rage without going oom, while benifiting from all the auras for magic protection and huge dps increase, together this is going to work well.
The cc issues should also be fixed, because the druid will power shift and instant cc for rets to catch up with speed boost, as the feral can run at 30% and avoid most cc. This in turn should make the ultimate pve/pvp team with no limits and very nice melee buffs.
Also the druid tank can drop heals and BoW benifit(improv blessings ofc on each ret )
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