Quote Originally Posted by nodoze View Post
Glad to hear it. If you get a chance I would watch Dwon's videos on his 5 Paladin multibox. IIRC he handled the DM Ogre pull by thowing down one or more Engineering Dummy Targets and maybe an AoE stun or two (plus some stuns on his focused target to burn it down) just to slow the spikes until he got one or more down. I really enjoyed his videos though I think his healing was mostly all or nothing which could maybe be improved. IIRC I think he ran 1 Prot (or at least Sword+Shield) and 4 Ret and used the typically used the Rets to heal.
im also reconsidering following the same setup for Druids, Prot .+ 4 feral. dps and aoe should be strong and consistent from energy /rage in pve, however I would need some fancy macros and RR for heals. One feral jumps out form, heals and back on rotation or 2 at a time etc. This may or may not work.

ideally resto would be good but a resto is a sore on the battlefield. The paladins are excellent in pve and my favourite so far as I can tank off and burn down bosses in record times due to burst and aoe.

I like the idea of stealth ferals, possibly with some alternative talents to improve healing out of form etc

having a Prot is good as in PvP majority of the time it puts other faction off due to being tanky, when I roll a softie I generally get burst down and it’s a race for kill or be killed, paladins is passive survivability at its finest with many tricks to stay afloat and 5 stuns on rotation.

i will play with Druids again shortly, I really like paladins but ranged is peeling me to death and it’s very frustrating sometimes in open areas otherwise I would LoS.