Trying to have 5 Moonkin for PVP with most if not all being able to shift out to heal the others could be somewhat fun but fitting in 5 Moonkin forms hobbles your other roles somewhat.
For PVE 5mans, rather than 5 Boomkin, you may have better luck with 1 Druid going Bear instead of Moonkin to Tank which you may be able to do with 31/20/0 though your bear tank loses HoTW (+20% Stamina) and some improvements and the QoL of Feral Fairy Fire...
For PVE 5mans, rather than 5 Boomkin, you may have better luck with another Druid staying out of Moonkin and focusing on healing with 31/0/20 though again there you lose out on quite a bit of healing (Swiftmend, Natures Swiftness, Improved Regrowth, healing bonuses, etc)... Shifting to Moonkin is expensive (+35% of base mana) but I guess you could shift to moonkin on your "healer" before drinking and have the healer start fights as temporary Moonkin applying DoTs with the other 3 dedicated Moonkin and then drop form to heal.
With the above in mind I would be trying to complete most 5mans with the standard Tank+3DPS(ranged)+Healer approach (or maybe 4offTanks+Healer on easier content) and the biggest fear would be mana issues though I would think with ample consumables you should be OK with most dungeons (drinking a lot between pulls and popping mana potions if/when needed). Any fights where incoming damage is too high for your psuedo-bear you could have one or more of your 3 boomkin offtank a mob (like a voidwalker could do) and just HoT them to spread out incoming damage between upto 4 decently armored targets (the psuedo-bear and 3 boomkins all get +360% armor).
I don't remember hearing anyone really report about this composition at cap so the above is just my off the cuff thoughts...
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