Quote Originally Posted by nodoze View Post
Glad to hear it. If you get a chance I would watch Dwon's videos on his 5 Paladin multibox. IIRC he handled the DM Ogre pull by thowing down one or more Engineering Dummy Targets and maybe an AoE stun or two (plus some stuns on his focused target to burn it down) just to slow the spikes until he got one or more down. I really enjoyed his videos though I think his healing was mostly all or nothing which could maybe be improved. IIRC I think he ran 1 Prot (or at least Sword+Shield) and 4 Ret and used the typically used the Rets to heal.

I have put paladins on hold as a back burner for the moment as it has got me thinking about changing my druid team to a paladin setup. I am hoping to have the same style play as my paladins but with druids, however the issue i want to solve is peeling/cc. Druids should fix this but with more button mashing and macros.

So i have relogged my druid team and now configuring the macros in game to replicate the paladins, so 1 feral tank spec, and 4x feral dps. however with talents to compliment off heals to the tank with smart macros to round rob out of forms etc

In thoery, this should provide all benifits i need, faster movement in cat forms, ability to tank on the whole team, and improved aoe etc. The issue with feral druids is mana, shifting is expensive and so i must round rob healing and get enough talents to improve regenation etc.

The idea of 4 dps and a tank is actually excellent but we must solve the mana issues, the paladins dont have a issue and heal strong. I hope this is the same