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  1. #1

    Default New limit of 30 instances per day on top of 5 per hour...

    Blizzard just announced the new limit of 30 instances per day on top of 5 per hour...

    https://eu.forums.blizzard.com/en/wo...classic/158896

    This applies to both raids and dungeons so if you go raiding on your main before a day focused on heavy grinding you can be locked out before your alts...

    Conversely if you grind dungeons a bunch before your raids your main could get locked out of the raids...
    Last edited by nodoze : 06-16-2020 at 11:54 AM

  2. #2

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    The important side note on this is:

    This check is across all of your characters on your realm.
    The 5 per 1 hour can be worked around with a different character.
    Though the 30 per 24 hours is for your account per server, regardless of character.

    More importantly if you are doing things like frequent instance resets to look for a rare mob (like Jed) utilizing multiple characters you'll accumulate those 30 IDs quite fast.

  3. #3

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    This check is across all of your characters on your realm.
    Is is safe to assume this is per WoW account and not per Blizzard account? Saying "all of your char's on your realm" doesn't really explain it.

  4. #4

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    Quote Originally Posted by jak3676 View Post
    Is is safe to assume this is per WoW account and not per Blizzard account? Saying "all of your char's on your realm" doesn't really explain it.
    Yes I believe it is per WoW account and not Blizzard Battle.net account. No true confirmation yet though. I think folk are testing to verify.
    Last edited by nodoze : 06-16-2020 at 01:15 PM

  5. #5

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    I can see it potentially what they are trying to stop - and this should thwart bots somewhat if they are grinding an instance 24/7. As long as this doesn't touch the battlenet ID and is account only - we'll see soon enough. Because capping at 30 instances a day if you run a dungeon and it takes up 5 of those slots. You're limited to 6 dungeons in a 24 hour window.
    Can you imagine trying to level a new team, using dungeon finder and you can only play 6 then you're stuck questing?
    What happens with Timewalking and you finish it on one team. Swap to another and you are capped.

    Anyone in classic - interested to hear how it works.
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  6. #6

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    Yeah it would be pretty messed up if it were per battle.net and not wow account. Would push folk to want to have as many battle.nets as possible and likely favor botters who likely are using 1bnet per wow account.

  7. #7
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Fuii View Post
    The 5 per 1 hour can be worked around with a different character.
    Is this true?

    As far as I can remember, which admittedly is only as far back as WotLK because that's when BNet accounts became a thing for WoW, the instance limit, per-hour, has always been for an entire WoW license and not just one character, and that still holds true today in Retail.
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  8. #8

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    I've never been able to juke the 5/hr limit by switching characters. That would be a godsend for boosting.

  9. #9

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    Quote Originally Posted by MiRai View Post
    Is this true?

    As far as I can remember, which admittedly is only as far back as WotLK because that's when BNet accounts became a thing for WoW, the instance limit, per-hour, has always been for an entire WoW license and not just one character, and that still holds true today in Retail.
    Well okay, incorrectly phrased. With "character" I meant a character from another WoW license.

  10. #10

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    I appreciate Blizz working to restrict/limit the impact bots have. I wish they focused more direct labor on observing & banning botters, but I can understand that actions that make botting less effective can also help. (I think the black lotus changes were more about breaking many of the bots than they were about anything else.)

    With a 15 year old game that they're trying hard not to change, its very easy to exploit almost everything. It seems like much of the current meta around AOE instance farming and boosting is all based around unintended behavior. If this were retail I fully expect that Blizz would change mob behavior and/or the environment such that none of the SM/ZF/Mara/BRD/ZG "1-pull" mechanics would work. (Although I do think that pulling off these pulls is one of the most fun parts about classic.) But if I can do it, its probably just as easy for someone else to automate that with bots. Classic seems to have a bigger bot problem than I ever remember seeing on retail.

    But I don't get how this will actually impact any botters. People are saying this will make botters buy more accounts. I don't this will have any impact at all, because the limit is per realm, so botters will just switch realms every 6 hours. Its not like the botters care about which server they're on. So I don't see this having any impact on botting at all. What am I missing here?

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