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  1. #5

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    Quote Originally Posted by nodoze View Post
    I like all the thought you have put into it.

    I am curious why is 1 melee party 4warriors+shaman and the other 3warriors+warlock+shaman instead of another 4warriors+shaman?

    Is that because with the 2 curses and other debuffs you can only fit 7 bleeds before you hit the 16 debuff limit?

    Personally my initial thoughts of doing a multi-box raiding team was trying to do a raid of only healers+tanks+ranged damage would be idea and most-manageable (mainly leveraging ignite) but after seeing the diamond flask videos I see the the benefits of going melee heavy. My thoughts then were either go all one way or the other (all ranged damage where possible or all melee where possible and try not to mix/match the DPS like you have). Sure CC is nice but instead of CCing couldn't a melee-heavy group put a tanky melee pushing threat on each mob and then focus fire them one at a time (with some AoE splash from SS/WW/etc) until they are down? Anyway those are just my initial thoughts that I wanted to throw out there (and I do so with some caution as I have not thought about multiboxing a raid anywhere as much as you or others)...

    I like what I saw with the mostly warrior+shaman multibox (diamond-flask bursting though mechanics) and interested in a max ignite raid as well (if possible may have to be rolling to keep aggro from being too high on any 1 mage).

    I would love to see the theory crafts of an mostly Melee raid vs a mostly mage mage raid including debuffs and party break-outs and what not for contrast/comparison to the raid you proposed.
    Hey there,

    That second party doesn't have 4 warriors because I didn't have enough space and I want extra utility. I want to have 2 Curses. I want to have an extra mana burner character (in this case, drain mana) for that optional AQ boss in the future. Having an extra warlock saves a lot of time if I want to make healthstones for my entire raid. Also, more importantly, in the future, I can use my druid as a tank and put it in the 3-warrior group for extra melee physical crit chance, and instead have the warlock in my main tank party for Blood Pact. Or, inversely, I could have the tank druid in my main tank party and instead have the hunter in that 3-warrior group (Trueshot Aura might be better for Fury Warriors than the increased crit chance, since they already crit a lot with Recklessness).

    At first I wanted to go full Fury Warriors for maximum burst, but then I realized that my life would be a lot easier if I have some mages to CC raid trash mobs and kill them one at a time, and also to AoE-burst down adds summoned by certain bosses in ZG. Furthermore, while Sheep CC is optional in ZG, it's almost a necessity in AQ20.
    Last edited by dustofoblivion : 06-25-2020 at 05:45 PM

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