
Originally Posted by
nodoze
I like all the thought you have put into it.
I am curious why is 1 melee party 4warriors+shaman and the other 3warriors+warlock+shaman instead of another 4warriors+shaman?
Is that because with the 2 curses and other debuffs you can only fit 7 bleeds before you hit the 16 debuff limit?
Personally my initial thoughts of doing a multi-box raiding team was trying to do a raid of only healers+tanks+ranged damage would be idea and most-manageable (mainly leveraging ignite) but after seeing the diamond flask videos I see the the benefits of going melee heavy. My thoughts then were either go all one way or the other (all ranged damage where possible or all melee where possible and try not to mix/match the DPS like you have). Sure CC is nice but instead of CCing couldn't a melee-heavy group put a tanky melee pushing threat on each mob and then focus fire them one at a time (with some AoE splash from SS/WW/etc) until they are down? Anyway those are just my initial thoughts that I wanted to throw out there (and I do so with some caution as I have not thought about multiboxing a raid anywhere as much as you or others)...
I like what I saw with the mostly warrior+shaman multibox (diamond-flask bursting though mechanics) and interested in a max ignite raid as well (if possible may have to be rolling to keep aggro from being too high on any 1 mage).
I would love to see the theory crafts of an mostly Melee raid vs a mostly mage mage raid including debuffs and party break-outs and what not for contrast/comparison to the raid you proposed.
Connect With Us