From what I understand instead of 6 hours it actually takes you 7.25 hours as, if you farm consistently & continuously, you actually only can get 5 instances the first hour and then are essentially stuck at 4 instances per hour after that.
What some folk were doing were getting their pulls down to the most efficient trade off of XP &/or gold to about 12 minutes so they could build into their planning a quick bio break to stretch their legs, refresh drink, use the bathroom, etc. In your 2nd hour of farming and beyond a 12 min average run after 4 runs gives you a 12 min bio break every hour... Four 13 min runs means 8 mins... Four 14 minute runs and you have less than 5 mins...
Some of us can't play very often and when we do we tend to do it for a day or two straight. A little while back I started working on the Mage pulls and after getting bored I decided to go back to 5boxing to progress and I am glad I did (especially in light of this change). Had I stayed with the most efficient Mage pull approach I could have been locked out this weekend when I finally got a chance to play... That being said I agree that it doesn't really affect most people and for most folk there are changes you can make to mitigate most of the impact. For example I could get my 5box to progress all day by focusing on instances where mobs re-spawn and just start over without resetting the instance and kill all the non-bosses again.
The change to not affect 40man instances is likely a good switch as at least that isn't a concern anymore.
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